Okay, so a lot of modders have realized that using multiple lods is pointless considering that most of us now have systems powerful enough to handle the higher polygon counts of using all lod0, but why are we still using multiple entries in the MODELDB file?
I've discovered something that I think you guys should all try for your own mods.
Change your entries that look like this:
15 varangian_guard
1 3
65 unit_models/_Units/ES_Greek_Greek_Heavy/varangian_guard_lod0.mesh 121
65 unit_models/_Units/ES_Greek_Greek_Heavy/varangian_guard_lod0.mesh 1225
65 unit_models/_Units/ES_Greek_Greek_Heavy/varangian_guard_lod0.mesh 6400
So that they look like this:
15 varangian_guard
1 1
65 unit_models/_Units/ES_Greek_Greek_Heavy/varangian_guard_lod0.mesh 6400
What I've found is that if you have multiple lod entries, even if they're all lod0, the game engine still acts as if it's switching between multiple files. With a single entry, you'll notice that as you move toward and away from units that there is no momentary catch, everything looks much smoother. Additionally this gets rid of the annoying bug that I often see in mods where an individual soldier may have one particular part or attachment (helmet_01 for example) but as you move closer or further away the part or attachment changes to a different one (helmet_03 for example).
Anyway, I just thought I should share. Let me know if you guys try it and have similarly improved results.





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