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Thread: Unit battle map speed

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  1. #1
    SteveUK's Avatar Foederatus
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    Default Unit battle map speed

    I know most mods alter the land unit speed by adjusting the "unit_movement_modifiers" table which of course is the terrain cost they incur to move over such terrain. Although this works to a certain degree it would be much better to adjust the individual unit speed. Does anyone know if this is possible?

    Looking at the tables seem to suggest that movement speed is generic to four basic types but for realism purposes, I would imagine a native indian warrior would move quicker than their European counterpart.
    Any help on this would be much appreciated

  2. #2

    Default Re: Unit battle map speed

    Battlemap movement speeds are handled in the battle_entities db.

  3. #3
    SteveUK's Avatar Foederatus
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    Default Re: Unit battle map speed

    Quote Originally Posted by Jams79 View Post
    Battlemap movement speeds are handled in the battle_entities db.
    Thanks Jams....much appreciated I could kick myself for overlooking that file but presumed movement rates would have been in the unit tables!

    Looking at the table it only includes generic movement rates for 3 types of "Euro" Infantry. Do you know how to add more infantry types like Indian?

  4. #4

    Default Re: Unit battle map speed

    Just clone a similar row, change what you want, give it a unique id and then edit the appropriate entry in unit_stats_land (InfantryBattleEntity IDRef)

  5. #5
    SteveUK's Avatar Foederatus
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    Default Re: Unit battle map speed

    Thanks once again for your invaluable help.
    Mods I use;

    My own for slowing movement.

    "It is not truth that matters, but victory" Adolph Hitler.

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