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Thread: Ferrum Aeternum Units Pack v.01

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  1. #1

    Default Ferrum Aeternum Units Pack v.01

    ########################
    Release Pack version 01#
    ########################


    Content:

    Viking Huskarl


    Armenian Aspet Cavalry


    Turkish Ghulam


    Tribal Infantry


    Authorization:

    - Free to use in any mod
    - Modify Names, Use in any faction you wish
    - Change EDU/EBU stats
    The models and textures must remain intact.

    Notice For Modders:

    This pack only contain models and textures. So you modders i'll need to add on edu and ebu and battle_models, the way you feel they fit better on your mod.

    This units don't necessary follows a historical accuracy.

    Download Link: http://www.twcenter.net/forums/downl...o=file&id=2354

    Turkish Ghulam Fix: http://rapidshare.com/files/21625459..._lod0.rar.html

    Credits:

    Ataegina
    DisgruntledGoat (skin elements)
    Last edited by Ataegina; April 01, 2009 at 01:38 PM.
    Common sense removed due being Disruptive.

  2. #2

    Default Re: Ferrum Aeternum Units Pack v.01

    great +rep
    Under the patronage of Nakharar
    DM Multi modding project

  3. #3
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Ferrum Aeternum Units Pack v.01

    nice work

    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  4. #4

    Default Re: Ferrum Aeternum Units Pack v.01

    Nice! Does this mean it's a go to include them in C+C?

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  5. #5

    Default Re: Ferrum Aeternum Units Pack v.01

    whats C+C ?

    Well i'll release units and another files weekly (if possible), since filefront is down, i've the files all scattered so his takes times to put them together on the same pc.
    Common sense removed due being Disruptive.

  6. #6
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Ferrum Aeternum Units Pack v.01

    Quote Originally Posted by Ataegina View Post
    whats C+C ?

    Well i'll release units and another files weekly (if possible), since filefront is down, i've the files all scattered so his takes times to put them together on the same pc.
    The new announcement says that filefront is not closed!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #7
    Horsa's Avatar Artifex
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    Default Re: Ferrum Aeternum Units Pack v.01

    Quote Originally Posted by AnthoniusII View Post
    The new announcement says that filefront is not closed!
    Yes!

  8. #8

    Default Re: Ferrum Aeternum Units Pack v.01

    Quote Originally Posted by Swagger View Post
    C+C = Crescent and Cross
    sorry my bad

    Quote Originally Posted by AnthoniusII View Post
    The new announcement says that filefront is not closed!
    Anyway better not trust anymore in filefront, i've bad experiences with deleted files without warning before

    bad news is i can't upload large files, since the pc with internet connection its screwed, so everything is unstable from explorer,net connection,etc

    but maybe with lucky i can upload some units tonight, but no promises about this.

    AnthoniusII you can use them in your mod, or mods!? i lost track on mtw2 modding section
    Common sense removed due being Disruptive.

  9. #9

    Default Re: Ferrum Aeternum Units Pack v.01

    great work

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Ferrum Aeternum Units Pack v.01

    Quote Originally Posted by Ataegina View Post
    AnthoniusII you can use them in your mod, or mods!? i lost track on mtw2 modding section
    Thanks mate i will wait your muslim rosters to be up...
    But i am afraid in that case i would have reskin them to fit in the Great Conflicts mod...You know that i am a total realism/accuracy freak!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #11
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Ferrum Aeternum Units Pack v.01

    C+C = Crescent and Cross
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  12. #12

    Default Re: Ferrum Aeternum Units Pack v.01

    well the units wasn't made for such time-frame, but on that case this i'll require new units for Great Conflicts mod

    new pack online http://www.twcenter.net/forums/showthread.php?t=245692
    Common sense removed due being Disruptive.

  13. #13
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Ferrum Aeternum Units Pack v.01

    Quote Originally Posted by Ataegina View Post
    well the units wasn't made for such time-frame, but on that case this i'll require new units for Great Conflicts mod
    You are always wellcomed...you know that don't you?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #14
    helmersen's Avatar Praepositus
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    Default Re: Ferrum Aeternum Units Pack v.01

    Filefront has been bought back by its original makers or something..
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  15. #15

    Default Re: Ferrum Aeternum Units Pack v.01

    @Ataegina

    Why you didn't host these units packs at Ferrum Aeternum thread?
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  16. #16
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Ferrum Aeternum Units Pack v.01

    Thanks for releasing this A.

    y




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  17. #17
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Ferrum Aeternum Units Pack v.01

    im going to use many units from these packs in my mod


    thanks alot

    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  18. #18
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Ferrum Aeternum Units Pack v.01

    the turkish gulam fix doesn't work
    Under the Patronage of the Dreadful cedric37!
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  19. #19
    Under 13 (COPPA)
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    Default Re: Ferrum Aeternum Units Pack v.01

    Nice work on the mod! +rep!

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