Hey all, sorry if this has already been mentioned or posted, (I'm a bit new although not new to the TW series), but I couldn't find it using the search function.
I'm sure I'm not the only one who has noticed that annoying bug where you try and limber your arty only for it to unlimber itself and continue firing at the enemy. I need to test this a bit more as I've only used this solution once but I believe the bug only happens when any enemy is in range of your artillery. If the enemy are some distance away turn off fire at will and switch to cannister shot, (which has the much shorter range), and you should be able to limber the artillery successfully. I'm not sure if this works if the enemy is in range of cannister shot but then I'm not sure if you'd want to move your guns at that point anyway.
Anyway, sorry if this is already common knowledge.




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