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Thread: Mughal Empire RIP 1710.

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  1. #1

    Default Mughal Empire RIP 1710.

    10 years is all it took for me to conquer all of India, it seem they are not producing a single stack at all, i only fought 1 full stack and 5 tiny 2-3 unit ones. seriously?

    the AI spend all it's money building palaces, WTF?

  2. #2

    Default Re: Mughal Empire RIP 1710.

    VH campaign difficulty right?

  3. #3

    Default Re: Mughal Empire RIP 1710.

    VH VH. and not a challenge. also i noted the AI like to rush my "empty" city with 3-4 unit without accounting my full stack ZOC is within sight. leaving their own city emptied, i walk right in to mysore without a single enemy in sight, their forces are all dead attacking a "empty" city.

  4. #4

    Default Re: Mughal Empire RIP 1710.

    Yeah, I took out the Ottoman Empire in like 5 years. Wasnt too thrilled about my victory for some reason...oh yeah, didnt fight a single stack the whole war.

    I am however amazed because you say your ZoC works. I can have an army with movement points and everything and the enemy will walk right through my control and take the city without contest. Its very frustrating and reloading saves ruins immersion.

  5. #5

    Default Re: Mughal Empire RIP 1710.

    Quote Originally Posted by tokaiser View Post
    I am however amazed because you say your ZoC works. I can have an army with movement points and everything and the enemy will walk right through my control and take the city without contest.
    I think if you attack something within a ZoC, the controller doesn't get the option to intercept. I suppose the rationale is to actually allow you to enter the zone; usually, if you try to move to a point within a zone, you get the "Path blocked/Someone controls this zone, go somewhere else" message.
    Very strange design.

  6. #6

    Default Re: Mughal Empire RIP 1710.

    if you look at india, there is a few city with fort already build outside, if you are wondering, i was sitting in those fort, it was not a intercept, i was in sight of the city. i did not even plan to reinforce because the mob would have been enough against such a small stack, i would never attack a fort with just 1 cannon, 2 infantry and a cavalry leader, even if i win i would be taking to much loses to be happy, the AI need works.
    Last edited by akinkhoo; April 01, 2009 at 05:11 AM.

  7. #7

    Default Re: Mughal Empire RIP 1710.

    Remember the superior tactics videos...lol

  8. #8

    Default Re: Mughal Empire RIP 1710.

    The mughal and ottomans seem to be the weakest as AI. The ottomans just build a collosal number of galley fleets and sail them round the mediteranian. They seem to be unable to fend of the harrying attacks of the persians on mespotamia.

    The mughals will build stuff up eventually, but the initial shock of the early maratha captures probably kills their economy. It's too easy to defeat them.

  9. #9

    Default Re: Mughal Empire RIP 1710.

    The mughals will build stuff up eventually, but the initial shock of the early maratha captures probably kills their economy. It's too easy to defeat them.
    they should have a better stack on the capital.

    in fact the lack of starting armies is a problem in the game.

  10. #10
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Mughal Empire RIP 1710.

    It's partly as they're awful at building their economy. I've noticed that the Mughals spam religious buildings, as do the Ottomans (I found 4 in Anatolia!). They just don't have the economy to build a good standing army. Baghdad is capable of a wealth of 10k easily, yet i've never seen the Ottomans get it above 4k.
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  11. #11

    Default Re: Mughal Empire RIP 1710.

    Quote Originally Posted by Musthavename View Post
    It's partly as they're awful at building their economy. I've noticed that the Mughals spam religious buildings, as do the Ottomans (I found 4 in Anatolia!). They just don't have the economy to build a good standing army. Baghdad is capable of a wealth of 10k easily, yet i've never seen the Ottomans get it above 4k.
    Noticed that too. The AI has no idea how to build up a region. Oh dear god CA...

  12. #12
    Berdiche Knyaz's Avatar Biarchus
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    Default Re: Mughal Empire RIP 1710.

    Russia in one of my campaigns, built like 1000 Military, although thats good at a point, but it's pretty unfair that they're conquering tons of Ottoman, Swedish, and Polish territory.

    Thank you CA, you made this game like it was a dying whore, and you left it on the street

    -Berdiche Knyaz
    America: Total War Teammate
    http://www.twcenter.net/forums/showthread.php?t=224197

  13. #13
    Stalins Ghost's Avatar Citizen
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    Default Re: Mughal Empire RIP 1710.

    Quote Originally Posted by Berdiche Knyaz View Post
    Russia in one of my campaigns, built like 1000 Military, although thats good at a point, but it's pretty unfair that they're conquering tons of Ottoman, Swedish, and Polish territory.

    Thank you CA, you made this game like it was a dying whore, and you left it on the street
    Last I checked they were updating it at least once a week now they've got into the swing of it.
    morecuriousthanbold.com

  14. #14

    Default Re: Mughal Empire RIP 1710.

    Quote Originally Posted by tokaiser View Post
    Noticed that too. The AI has no idea how to build up a region. Oh dear god CA...
    And it can't really handle trade either, certainly isn't capable of stealing trade nodes or clearing port blockades. Good thing it cheats like a mofo.

    The whole thing is badly balanced imo. Going off region wealth rather than Pop for taxes isn't right imo, it should be some sort of combo of them both. I ended up modding the game to double the tax revenues.

  15. #15

    Default Re: Mughal Empire RIP 1710.

    My friend was able to conquer the Mughals in roughly the same time frame with Darthmod.

  16. #16

    Default Re: Mughal Empire RIP 1710.

    Empire Total War RIP 2009
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  17. #17

    Default Re: Mughal Empire RIP 1710.

    hmm so the AI is easy beaten in India and turky wath then start playing mods?

  18. #18
    Civis
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    Default Re: Mughal Empire RIP 1710.

    Mughals are supposed to be cannon fodder for the Marathas and any colonials moving in, you dont have the natives taking over 13 colonies and new france do you? Although the natives do field significant armies, which the real Indians do not (should have been the other way round historically).

    In all my campaigns the Marathas have wiped out the mughals before 1720 without any interference from me.

    The ottomans have always managed to hold there own, their basic regions are very poor compared to the European states and their troops subpar and expensive on top of that. So they dont do too bad considering.

    I havent played as the marathas yet so i may do that next. I think the main problem is that euro nations don't try to colonise the india via the sea. GB should have a large presence there but they dont becasue the AI doesnt use the navy to move troops. So messing up the balance that CA had in mind when making the mughals so weak.

  19. #19
    Their Law's Avatar Protector Domesticus
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    Default Re: Mughal Empire RIP 1710.

    Wow my campaign must be an oddity then. It's 1789 and i'm the Republic of Great Britain(awesome flag) and the mughal empire and marathas have been at each others throats the entire game but finally the mughals are winning with the marathas having just 4 territories left. to put how far it swung in perspective, around 1750 the mughals were reduced to 5 territories by the marathas. So i feel the mughals need a long run up before they get momentum. Course it doesn't matter now that Great Britian has arrived in Sri Lanka.
    "You have a decent ear for notes
    but you can't yet appreciate harmony."

  20. #20
    Ondaderthad's Avatar Tiro
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    Default Re: Mughal Empire RIP 1710.

    I must be playing a different game because I played the Marathas on Normal (to get the campaign badge) and it was at least as difficult as M2TW on H/H
    The Mughals had almost full staks in each city plus their field armies going around trying to recaptures their cities behind my lines.
    That was using Vanilla ETW on N/N

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