
Originally Posted by
Modestus
Not sure how to label this thread but anyhow this is me looking at the campaign map.
It has all the appearance of being large and open but when you factor in the Zone of Control and the movement distance of armies the actual amount of battlefields that I have engaged on so far is quite small.
An example, if you are France trying to invade Holland you will enter the Zone of control of Amsterdam, the AI now has a choice to engage (intercept) or to hold its position in the city. whatever choice the AI does make the result will either be one battle or two battles for Amsterdam and the province.
I have had similar experiences with larger provinces, I attacked Poland and it essentially boiled down to an attack on Warsaw with my second army turning west to take Gdansk , two battles for two provinces. There may be a large selection of tactical maps but the way the game plays means that you seem to experience only a few.
In an odd way the game is playing very much like the old MTW1,. moving from province to province with one or two battles deciding who wins that province. You may experience multiply attacks in a province but generally and particularly in Europe your fighting in or around the same areas and on the same maps and these are generally the city maps.(fort or small village)
People have said that there are less city battles but is this true? There are no large city maps but most battles are about the cities. Nearly every battle is about the control of a city,only for the fact that we have no large city maps we would actually be fighting in cities nearly from the start of the game to the end.
I suggested months before the game was released that if you can gain ownership of the resources by controlling a regions main city then the most efficient method to defeat an enemy was to march against this city.
Now having experienced the game play I think it would fair to say and without too much exaggeration that what we have is a risk type board game. Provinces are being won or lost in one or two engagements around a city with everything thing else ancillary towns, ports, mines, being practically irrelevant except for their economic value.
I am not necessarily upset by this because it was on this type of campaign map ( MTW1) that allowed the AI to pose some form of a strategic challenge to the player, but in Empires this does not appear to be working.
Why?
First I believe the AI does not want to risk moving away from a main city unless they have the numerical strength to both defend that city and attack the enemy, this is very much like in MTW1 but in Empires it causes the AI to appear passive.
Secondly in MTW1 there was no distractions , the AI could not march just against a port, it was all or nothing. The ultimate goal of the player is the city and if they can take it in one move they will,the player understands this the AI does not.
Thirdly I believe if you teach the AI how to attack correctly the game will be over very quickly. Not that the player will lose but the game will coagulate into large faction blobs very fast.
Any thoughts or a similar impression about the campaign game play .