I downloaded and installed DLV 6.1 over the weekend, excited to try a game as the Desert Tribes. The first thing i immediately noticed upon loading the game was that their leader did not have a crown. I played the game for a little while thinking maybe he would get one later through an event or something.
Anyway, he never got a crown and eventually became Offensive to Nobles. I finally had to quit the game because I was losing government points every turn with no way to stop it.
I posted my discovery in the General forums, and agistournas was kind enough to point out that there was no hedjaz_crown ancillary in the game, and therefore no crown for the DT king. So I took it upon myself to mod it in and playtest it. I used the Egyptian crown as the model and slightly edited the effects and description, so the pictures used are those of the Egyptian crown, but the description and effects are new.
I also added royal banners for the king and heir, again using the Egyptian ones as models. I used the Mongol banner effects for morale and movement, since the DT have to cross large expanses of desert and wilderness (and being lightly armed desert raiders, they should be able to move swiftly).
I started a new game last night and have played quite a few turns. I'm now on my second king, so I can verify that the succession model works as well. I moved my new king into the capital and the next turn, he got the crown, and the new heir got a royal banner.
I can upload the edited files for the DT crown and royal banners if anyone is interested, per suggestion from Blackleaf-Wille. They're not perfect, but at least they make the DT playable.
UPDATE 04/06/2009: Thanks to Tokus*Maximus for providing some pictures for the crown and royal banners. I have included the new picture files and a new ancillaries file (to enable the pictures to work) along with the original files in a rar file.
Installation Instructions:
export_descr_ancillaries and export_descr_ancillary_enums both go into C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\dat
export_ancillaries goes into C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\data\text
descr_strat goes into C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\data\world\maps\campaign\imperial_campaign
As Blackleaf-Wille pointed out, I forgot to tell you where to put the TGA files.They go in C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\data\UI\Ancillaries. Sorry for leaving that out initially. Thanks B-W for pointing that out.
EDIT 08/03/09 : Per suggestions from Grimblade and Xtiaan72, I added some lines to the "export_descr_character traits" file to give the DT sultan the "at the seat of power" trait. The new "export_descr_character_traits" goes in C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\data.
I have to thank the following people for their comments and suggestions on how to improve the mod:
Agis Tournas
Blackleaf-Wille
Grimblade
Xtiaan72
Tokus*Maximus for the graphics on the crown and banners
Repman (of course) for creating the greatest TW mod ever
If I left anyone out, please feel free to PM me and I'll make sure your name is added to the credits.
8/24/10: I know, this is long overdue, but I just wanted to point out that this mod is no longer necessary since it is automatically included in the latest version of DLV.




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