Results 1 to 6 of 6

Thread: Custom Artillary

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Custom Artillary

    Has anyone successfully created a unique artillary unit? I've done ships and land units, but have not been able to customize my own artillary units. Seems to crash when referencing custom projectiles.

    Specifically I can not seem to find the first Artillary ID Ref in any avaliable DB. Example: Mortar_mortar_8inch, and even if you use an existing artillary unit and reference and existing but different Artillary ID Ref - it will crash on battle load.

    Any Ideas?

  2. #2
    Roderna's Avatar Libertus
    Join Date
    Mar 2009
    Location
    United Kingdom
    Posts
    64

    Default Re: Custom Artillary

    u will have to look in 2 pack file if u want to add a gun~~
    =>gun_type_to_projectiles_table from patch.pack
    to define the relationship between gun and shell

    =>projectiles_tables from patch.pack
    to define new shell for ur gun if u need to.But it's ok to use existing shell

    =>gun_types_tables from main.pack
    to define ur gun,this is why ppl always fail as they only look in patch.pack and this table is not in there~~

    I uploaded an example mod~~

  3. #3

    Default Re: Custom Artillary

    so that Artillary ID Ref is found in main.pack? cause it is the only thing I have not been able to track.

    And why do I get CTD when I try to edit existing artillary and simply change what shells (projectiles) it uses?

  4. #4

    Default Re: Custom Artillary

    so by modding the gun_type_to_projectiles_table i should be able to have the ottoman organ gun shoot explosive shells?

    As that would be, intresting...

  5. #5

    Default Re: Custom Artillary

    I think Artillary involves the most DB's then any other unit.

  6. #6
    Roderna's Avatar Libertus
    Join Date
    Mar 2009
    Location
    United Kingdom
    Posts
    64

    Default Re: Custom Artillary

    Quote Originally Posted by MDegage View Post
    so that Artillary ID Ref is found in main.pack? cause it is the only thing I have not been able to track.

    And why do I get CTD when I try to edit existing artillary and simply change what shells (projectiles) it uses?
    donno about Artillary ID Ref,but I believe it's something about texture

    Not sure what u did but I have never met CTD by changing shell~~

    Quote Originally Posted by Decepticon View Post
    so by modding the gun_type_to_projectiles_table i should be able to have the ottoman organ gun shoot explosive shells?

    As that would be, intresting...
    I did modify a land base mortar to fire navy mortar shell in my Mod~~
    and line trooper that fire arrows............also musk elephant firing navy mortar shell~~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •