I'm trying to load up a mod via packfilemanager. Worked fine before current patch came out March 30th.
Am I doing something wrong? Should I be editing the patch.pak file and not the main.pak?
I'm trying to load up a mod via packfilemanager. Worked fine before current patch came out March 30th.
Am I doing something wrong? Should I be editing the patch.pak file and not the main.pak?
Hi there, in fact you shouldnot use either of em.
You have to create your own .pack file, set it to be a mod pack file, and add it to your user preference file.
To create a new pack and set it to "mod" use Pack File Manager
To add your mod to the preference file, use ModManager
A detaild documentation about how to do all that can be found here
Though which pak file do i export/add files with? I guess I can try just selecting specific units instead of the whole file.
Its recommended to use patch.pack as template to create from, although im not sure why and some things are only available in the main.pack.
In my opinion, which shouldnot be considered as an official statement, it does not matter which file you use to get tables from as long as your create a new mod file from.
The difference of files between the main and patch pack come from the fact that the patch is what it's called, so it's correcting some native files.
You should never modify any native files, the best way to go is to create your own mod pack, check the sticky for tutorial (even if they don't match what you want almost all of them explain a proper way to work with this game).
edit: for duplicated files, the one in the patch.pack are the most up to date, so better to use them.