Is it hardcoded? I'm looking for a way to make it so that units can't be re-trained in a region, even though they can be recruited in the region. Or maybe it does what I want without this, I haven't actually played the game in a long time.
So I have this unit, it can only be recruited lets go with once every 20 turns. This means every 20 turns only ~32 of them are produced, or whatever. What I'm seeking to prevent, is units of that type being re-trained in this region despite the fact only 32 pop up every 20 turns, since through re-training you'd technically be exploiting a non-existent pool of hundreds of these units.
So what I want to know, is does the engine account for this and subtract re-trained units from the same replenishment pool as recruited units, not let them be re-trained before a unit is available, etc. Or does it not account for it, and if so, is there a way to prevent a unit from being re-trained in a certain area, even though it can be recruited there?






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