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Thread: [Mount&Blade 1.01x] Concise Introduction to modding

  1. #21

    Default Re: [Concise Introduction to modifying M&B]

    nope never did, and I just uninstalled so time to try this again.

    python 2.6.2 right? well here goes...

    Edit: Reinstall worked! I now have:

    Last edited by Armatus; June 15, 2009 at 02:14 PM.

  2. #22

    Default Re: [Concise Introduction to modifying M&B]

    Looks like you got it
    Now comes all the editing. Good luck.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  3. #23

    Default Re: [Concise Introduction to modifying M&B]

    Quote Originally Posted by Adorno1 View Post
    Looks like you got it
    Now comes all the editing. Good luck.

    Good luck? ...that's it?

    "well guy you're on your own now! proceed at your own risk!"


    Spoiler Alert, click show to read: 

    hehe LOL


  4. #24

    Default Re: [Concise Introduction to modifying M&B]

    Added the summarized list of tweaks to the OP.

  5. #25

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    How do you convert a mod originally made for Mount & Blade into Warband? Cuz I would like to somehow convert Song of Taliesin into Warband, but clueless as to how.
    "Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival." -Winston Churchill

  6. #26

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    Nevermind ignore my post
    "Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival." -Winston Churchill

  7. #27

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    thanks alot Adorno +rep

  8. #28

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    you gave me rep instead lol.

  9. #29

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    yeah I gave it to both of you, I gave you rep becuase when I tied to give adorno rep it said that I had to give it to someone else first so I gave it to you as I thought you deserved it

  10. #30

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying



    Now I must go meditate to instill humility that has exited upon my inflated ego.

  11. #31

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  12. #32
    T&D's Avatar Vicarius
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    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    What with moderating game models(helmets,armors)??

  13. #33

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    Then we're on the topic of modelling and (re)texturing.
    That requires you to either know a modelling/3D program for making new items,
    or at least master a graphic program like Photoshop, Gimp or something similar to retexture existing items.

    If you look here you'll see many tutorials, and some might help:
    http://forums.taleworlds.com/index.php?board=171.0

    The best thing is to set a specific goal, and then look at the steps needed to get there.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  14. #34
    T&D's Avatar Vicarius
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    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    Somebody told me that M&B have models in OBJ format yeah???
    I have milkshape-I have some experience with modelling.

  15. #35

    Default Re: [Mount&Blade 1.01x] Concise Introduction to modifying

    Yup. Export your models as obj. and you can use OpenBRF to get them in the game:
    http://forums.taleworlds.com/index.php/board,215.0.html
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

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