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Thread: Modding battlemusic loop points

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  1. #1

    Default Modding battlemusic loop points

    ok it seems that the data files in the sounds folder have been converted into a binary format, it seems if you open the sounds_events file from the sounds_packed folder in the patch pack with hex workshop..... and open the sound_events_music.csv from the sounds folder with excel or open office, and look at the "loop_start_block" and "loop_end_block" values


    search the number in hex workshop as a "float" should take you to the correct number you need to modify..... now download the miles sound tools from this link

    http://www.radgametools.com/mssdown.htm

    opening your new mp3 with the miles sound player will show you the offset locations in the music track to be able to specify where it loops..... or failing that it seems setting both values to 0 will allow the track to loop in its entirety enjoy!

  2. #2
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Modding battlemusic loop points

    nice finds, been looking for it
    But would you mind explaining it more step by step, I mean in hex workshop I don't know what to change in sound_events, txs in advance
    Last edited by Grand Duke Vytautas; April 04, 2009 at 05:12 AM.
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  3. #3

    Default Re: Modding battlemusic loop points

    hopefully this image will explain it a little better


  4. #4
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    Default Re: Modding battlemusic loop points

    txs, that's much clearer now, but what should I do with those values in hex - set them to 00 or what? I'll try disabling those battle music loops in my music mod unfortunately I can't give you rep for some reason (i think I've been warned by admin lol), but you can try my classical music mod out in my sig
    Last edited by Grand Duke Vytautas; April 06, 2009 at 02:39 PM.
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  5. #5

    Default Re: Modding battlemusic loop points

    God, I hope someone mods the battle music soon. The vanilla music is mind numbing. I wonder if that was done intentionally by CA to make the AI seem smarter.

  6. #6
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    Default Re: Modding battlemusic loop points

    Please, has anyone figured this out, I can't understand a thing how to mod hex stuff.
    “Great empires are not maintained by timidity.” ― Tacitus

  7. #7

    Default Re: Modding battlemusic loop points

    Yes I've figured it out and have it working:

    http://www.twcenter.net/forums/showthread.php?t=274801

  8. #8
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    Default Re: Modding battlemusic loop points

    Quote Originally Posted by Brenil View Post
    Yes I've figured it out and have it working:

    http://www.twcenter.net/forums/showthread.php?t=274801
    Finally it's solved out, txs again will release my improved classical mod soon man, is it good listening to custom mobilize and battle music tracks stuffed in one without loops
    “Great empires are not maintained by timidity.” ― Tacitus

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