Results 1 to 4 of 4

Thread: ZoCs don't intercept attack-moves

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default ZoCs don't intercept attack-moves

    I thought this is a well-known bug, but apparently not so...

    Ever wonder why the AI can march straight past your ZoC to attack something else? It's because the ZoC is bugged. It intercepts normal moves, but does not intercept attack-moves. That means, whenever you or the AI attacks something and the route goes across a hostile ZoC, you can go past unscathed. If you suddenly halt the army while inside that ZoC, then you'll get intercepted as usual.

    I know the AI has the option to not intercept armies that are too big for them. But I've tested with smaller armies using attack-move and I still walk right through. Also I've been bypassed by the AI using this exploit several times.

  2. #2
    Sevasti's Avatar Biarchus
    Join Date
    Aug 2008
    Location
    They tell me it's a regular building but it sways like a house of cards when the wind blows
    Posts
    639

    Default Re: ZoCs don't intercept attack-moves

    Yep I've experienced this several times as well.

    I mentioned this in a discussion about battle defenses:

    It's just that the AI seem reluctant to attack you when stationed out on the field. They just go around you and attack your town instead. I stationed part of my army just a bit outside one of my towns thinking the enemy would have to go through them before attacking the town. Worst case scenario I would at least have a chance of intercepting. I didn't.

    For some reason enemies can just walk by your troops and attack your town leaving your stationed troops no more than a joining force.

    I'd love to see that you'd have to attack a stationed troop if you wanted to pass his zone of control. At least then you'd have to fight several battles before capturing a region.


    Et sekund er som et minutt her inne
    Minutt som en time. Time som et døgn
    Og du trur du ser ting å så klart
    Eg seier ikkje ett ord til før eg får en advokat

  3. #3

    Default Re: ZoCs don't intercept attack-moves

    Has this been fixed?

    I've just had an issue that might be explained by this bug.

    Following situation:

    Spoiler Alert, click show to read: 




    For some reason, the Russians thought it was a good idea to move an invasion army into the Adria. Naturallly, my fleets approached the visitor. It's a bizarre situation: Russias intentions are pretty obvious, but due to limited diplomacy, I can't do more than move fleets and armies into the vicinity.

    Okay, so for one turn, nothing happens. Peace, and his fleet remains inside my containment.
    Next round, however, he declares war and moves some land armies in the east. Meanwhile, the invasion fleet does nothing. He doesn't even try to land his troops before I would sink the fleet in my next turn.

    So my next turn starts, I attack and sink the smaller enemy fleet. His invasion army on the ships was actually more powerful than my land army at the coast, so by quickly putting his army to the shore, he might have at least saved his troops. But this is not the actual problem, it's just the usual dumb AI behavior.

    The actual problem:
    I can't say if the intercept ability would have worked if the AI had tried to actually land his army. I hope it would have, as this is the only possibility to defend your shores against invasions during peace time!!

    Okay, but there's another thing: I loaded the game and moved one fleet slightly to the south. This apparently gave them enough space to sail away, which they did right after declaring war on me. They approached another, smaller fleet of mine some distance away, but my two large blockade fleets weren't able to intercept his move. Clearly a bug.
    Last edited by Astaroth; October 17, 2009 at 10:56 AM. Reason: spoiler added
    Quote Originally Posted by OldeEnglish View Post
    48) When being a pike man and order to attack, first run at the enemy with your pikes in the air, wait for a few seconds, then get your swords out.

  4. #4
    sabaku_no_gaara's Avatar Indefinitely Banned
    Join Date
    Nov 2004
    Location
    Belgium
    Posts
    9,274

    Default Re: ZoCs don't intercept attack-moves

    This ruined my United province campaign, built 4 forts on my border with France after taking Flanders, and the AI just marches trough and attacks Brussels it's extremely annoying

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •