Many modders are starting to create some amazing skins, conversions, script mods, etc out of the tools that many modders on these boards have created. The two most prevalent ways of creating mods that users can easily install seem to be by creating a (name)-patch.pack file and making a (name)-MOD.pack
So, at first glance:
The patch.pack file can easily be dropped into the data folder allowing the mod to be run, but it cannot easily be turned "on and off" without deleting or moving the file. Because of this shortcoming (I assume), the MOD.pack format is sometimes used. This format has the advantage of being able to be turned on and off via a mod manager. Sounds great right? Unfortunately after doing some testing I have found a possible exception to using this method.
By using the MOD.pack method, it tells the game that your version of ETW is different from the standard ETW, which means that it CANNOT be used online. On the other hand, patch.packs CAN be used online. (At least if they just change textures and not gameplay itself)
With these findings I would suggest modders use this standard when deciding which method to use.
UNIT RETEXURES / GRAPHICAL MODS - NO GAMEPLAY OR MODEL CHANGES
Use the patch.pack version. If its a mod like that just changes a unit or factions texture it is doubtful that you will be turning it on and off, plus you will undoubtedly want to use your great looking skins online. If you use the other method you won't be able to, so thats why you would use this method when saving your mod
UNIT STAT CHANGES / AI OR OTHER SCRIPT CHANGES - ANYTHING THAT CHANGES GAMEPLAY
Use the MOD.pack version. This way you can easily switch between different mods that might make the game play very differently. Also using the mod manager you can easily turn off campaign or skirmish mods that WILL conflict with online mode.
Hopefully this is helpful for those who don't know what format to save their mods in. I personally will be changing any and all skin retextures that I make or download to patch.packs instead of MOD.packs so that I can use them online. On the other hand I'd like to be able to turn on and off other types of mods, using the MOD.pack method.




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