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  1. #1
    apple's Avatar Searching for 42
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    Default UI\Interface Graphical issues

    Report all UI\Interface Graphical issues here.
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  2. #2
    King Nud's Avatar Praepositus
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    Default Re: UI\Interface Graphical issues

    The gap at the top needs moved. this might just be my pc doing this to me.
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  3. #3

    Default Re: UI\Interface Graphical issues

    Quote Originally Posted by King Nud View Post
    The gap at the top needs moved. this might just be my pc doing this to me.
    This is old menu screen, you can see new one in UI preview
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  4. #4
    Tesla's Avatar Senator
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    Default Re: UI\Interface Graphical issues

    i believe dvk mentioned that that's as far up as it goes


  5. #5
    chaney's Avatar Decanus
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    Default Re: Unit graphical errors

    Will post screenshot later
    1. On the 3d campaign map , If you start a campaign with Carthage and place Hannibal facing North there is a just about visible little white line that runs along his command stars ! By placing him north the ''Tear'' is just that bit more visible

    Ive only noticed this with Hannibal , but can someone check this out as it may only be mine (I hope not)
    And a I said I will post a screenshot at about 10 pm GMT
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  6. #6
    Benz282's Avatar Vicarius
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    Default Re: Unit graphical errors

    I've noticed that little white line on almost every general's stars, though it is more evident when the general has multiple stars.

    To be more specific, the stars that pile up next the the general's strat model (indicating their skill) has a little "error" along the left side of the icon, producing a little line (perhaps 1-2 pixels wide).

  7. #7
    Agisilaos's Avatar GREECE - ΕΛΛΑΔΑ
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    Default Re: Unit graphical errors

    when you use the diplomat, the scroll that opens for the proposition and when it closes seems to have a tiny line appearing.
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  8. #8

    Default Re: Unit graphical errors

    These are both UI issues rather than unit issues.


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  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: UI\Interface Graphical issues

    This IS the UI thread, Tone.

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  10. #10
    Benz282's Avatar Vicarius
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    Default Re: UI\Interface Graphical issues

    He moved it here from the Unit thread.

  11. #11

    Default Re: UI\Interface Graphical issues

    I did indeed


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  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: UI\Interface Graphical issues

    Ooops. Didn't know that.

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  13. #13
    Ketchup's Avatar Senator
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    Default Re: UI\Interface Graphical issues

    There's an error with the Cretan Archer's unit card:


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  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: UI\Interface Graphical issues

    Hmmm...I don't know why that's doing that. The file and the alpha channel look OK. The graphical gurus will have to ponder this mystery,

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  15. #15

    Default Re: UI\Interface Graphical issues

    @Ketchup

    I think this is problem with your video card. If you play a game for long time(5-6 hr). Check the same unit next day.
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  16. #16
    Kátz's Avatar Senator
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    Default Re: UI\Interface Graphical issues

    Quote Originally Posted by Tzar View Post
    @Ketchup

    I think this is problem with your video card. If you play a game for long time(5-6 hr). Check the same unit next day.
    I also have exactly the same problem even though I just started my comp to play.

  17. #17

    Default Re: UI\Interface Graphical issues

    Definitely an alpha channel issue. I've just had a look at the card. I'll PM Leif.


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  18. #18
    Kátz's Avatar Senator
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    Default Re: UI\Interface Graphical issues

    The greek slinger mercenary UNITS does not match the one in the UNIT_INFO..... And then after recruiting them, they reverted to the ones Ptolies got.

  19. #19
    leif_erikson's Avatar Valhalla awaits thee
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    Default Re: UI\Interface Graphical issues

    Petra's port square is half over land and maybe because of that I cannot build any ships in it

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  20. #20
    dvk901's Avatar Consummatum est
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    Default Re: UI\Interface Graphical issues

    You cannot build ships in a 'port'. That's why. I consider a 'port' an economic upgrade. A 'shipwright' is necessary to construct 'military' vessels.

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