In battle behaviour; the scripting controlling, for example, the range at which line infantry choose to engage, when skirmishers deem it necessary to retreat when using skirmish behaviour et cetera.
Last edited by harshman_chris; September 06, 2009 at 06:41 PM.
UIDiplomacyNegotiation: table
AcceptOffer
BuildOfferAndDemandStrings
BuildPossibleActions
CanPropose
CanThreaten
Cancel
DeclineOffer
End
Finished
MaxPlayerPaymentAllowed
PrepareCounterOffer
Propose
ProposeDeal
ProposerId
RemoveAction
TradeableRegions
TradeableTechnologies
new
I was going over trying to figure out custom diplomacy, would it be possible to use these, because then it looks like we could create, and accept a offer, no matter what.