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  1. #1
    Imperator Valentine's Avatar Foederatus
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    Default Theory on why combat in ETW is unrealistic

    I've played quite a few battles with empire over the last weeks both with the vanilla version and a few of the greater battle modifications like Darths mod and feel I've pretty much got the hang of it. However I was quite irritated by the fact that the combat is actually not to dissimilar to the one in Medieval 2.

    Now don't get me wrong on a purely tactical level Empire of course is quite different with it's stronger emphasis of ranged combat, lines of fire etc. But strategically it still plays very much the same way as Medieval (and in fact Rome) with two battle lines clashing headlong and one of the two sides in the end routing the enemy along the whole line and entirely destroying the enemy while usually himself suffering casualties between 15 and 60% depending on the toughness of the battle. This might seem appropriate for a game like Rome where indeed most casualties where inflicted upon the enemy once the general route began and the almost complete annihilation of the enemy force was far more common than in later ages, but for the 17th century this seems just ludicrous.

    Battles where mostly won by breaking through the enemy lines at a limited point and trying to exploit that gap in the enemies line. Often however the opposing commander realized his new situation and ordered a controlled withdrawal at that point which usually left most of his remaining army intact. Therefore battles of total elimination where almost unknown in 17th century warfare.

    To back up my point I have created a little statistic. The following lists show the casualties of the victors and losers of a few selected battles in the War of the Spanish Succession (1701-1713) and the Austrian War of Succession (1740-1748) in percent. The battles have been selected on the following criteria:

    • Both sides should field at least ~ 40.000 men (therefore it should be major engagements)
    • No side should have a overwhelming numerical advantage (1/3 or more men than the enemy) to ensure that the battles weren’t absolutely forgone conclusion

    I understand that these few battles are in no way representative of the general battle casualties during the 17th century but they at least give some perspective. All rates have been calculated using the stats found in the respective wikipedia-articles so you will have to cut me some slack on their absolute reliability. When the stats where uncertain (i.e. "5.000-10.000 killed"), I went for the mid number (in this case 7.500). All dead, wounded and captured shall be lumped together as "casualties"

    Spoiler Alert, click show to read: 

    War of the Spanish Succession:

    Blenheim (1704):

    Victorious British and allies: 24%

    Defeated French and Bavarians: 61%



    Ramillies (1706):

    Victorious British and Allies: 6%
    Defeated French: 25-50%

    Oudenarde (1708):

    Victourious British and Allies: 3%
    Defeated French: 15%


    Malplaquet (1709):

    Victourious British and Allies: 24% (it was a pyhrric victory )
    Defeated French: 15%



    Bouchain (1711): (actually a siege but might also be interesting)

    Victorious British and Allies: 5%
    Defeated French: 9.5%

    Denain (1712):

    Victorious French: 4%
    Defeated Austrians and Dutch: 17%

    Overall average of Victourious armies in all battles: 11%
    Overall average of Defeated armies in all battles: 25.5%

    On a Sidenote the only battle that comes to my mind that really saw the complete destruction of an enemy army by another same strength opponent was the battle of Almansa in 1707 where the Allies lost 77% of their forces while the French\Spanish Forces suffered a loss of 14% of their force but this encounter was too small (roughly 25.000 men on both sides) to come into my list.


    Spoiler Alert, click show to read: 
    War of the Austrian Succession:

    Dettingen (1743):

    Victorious British and Allies: 6-8.5%
    France: 11-13%

    Fontenoy (1745):

    Victorious French: 16%

    Defeated British, Austrians and Allies: 20-25%

    Hohenfriedberg (1745)

    Victorious Prussians: 8%

    Defeated Austrians: 23%

    Rocoux (1746):

    Victorious French: 4.5%
    Defeated Austrians, British and Allies: 4-5%

    Lauffeld (1747):

    Victorious French: 11%

    Defeated British, Austrians and Allies: 13%

    Overall average of Victorious armies in all battles: 9.3%
    Overall average of Defeated armies in all battles:15%


    As these statistics clearly show even in quite decisive encounters like Hohenfriedberg the vanquished wasn’t completely destroyed and in some cases the losses on both sides are even almost even. Furthermore one has to consider that almost half the casualties in this statistics fall under the heading "wounded" which doesn’t mean that all these men where permanently disabled from fighting again another day.

    Now why do the battles in Empire never generate similar resultes? In my eyes the problem is with the AI. The AI is simply unable to realize that i.e. when the player has routed it's left flank that the battle is now unwinnable and that it should now try to retreat with the core of it's army to live and fight another day. This allows the player to completely crush the enemy. One of my first resolves after realizing this has been to always "end battle" once the encounter is one. But unless CA massively alters the AI or modders find a way to tweak this considerable problem we will probably live with the fact that Empire will remain "17th century warfare arcade-style"

    So what are your thoughts on this issue?

  2. #2
    Jaketh's Avatar Praeses
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    Default Re: Theory on why combat in ETW is unrealistic

    because

  3. #3

    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by Imperator Valentine View Post
    the fact that Empire will remain "17th century warfare arcade-style"
    It's a game not a training simulator for the next Napoleon

  4. #4
    Sardonicus's Avatar Biarchus
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    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by MyKingforahorse View Post
    It's a game not a training simulator for the next Napoleon
    You mean ETW wasn't based on history or historical fact in any way?

    You don't have to be a rocket scientist to see that it was.
    http://www.youtube.com/watch?v=h3PT5NUroxA

    http://www.youtube.com/watch?v=TYzt1ao81jU

    http://www.youtube.com/watch?v=Z2c_BvVBd-Q

    Quote Originally Posted by heyhellowhatsnew View Post
    The Total War community is almost as bad as Monster Hunter and DOTA. Christ some of you are manchildren.

  5. #5
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by Sardonicus View Post
    You mean ETW wasn't based on history or historical fact in any way?

    You don't have to be a rocket scientist to see that it was.
    So was Wolfenstein 3D
    ttt
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  6. #6
    Sardonicus's Avatar Biarchus
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    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by the_mango55 View Post
    So was Wolfenstein 3D
    Yes true , but the character you play in Wolfenstein 3d was never a historical figure, where as in ETW you play the part of an actual nation from history.

    Comparing a fps to any TW game is like comparing apples to bananas.
    http://www.youtube.com/watch?v=h3PT5NUroxA

    http://www.youtube.com/watch?v=TYzt1ao81jU

    http://www.youtube.com/watch?v=Z2c_BvVBd-Q

    Quote Originally Posted by heyhellowhatsnew View Post
    The Total War community is almost as bad as Monster Hunter and DOTA. Christ some of you are manchildren.

  7. #7
    Spiff's Avatar That's Ffips backwards
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    Default Re: Theory on why combat in ETW is unrealistic

    I think its a good assessment, the engine cant really represent the effects of outmanoeuvring an opponent beyond the opportunity it gives you to kill more of the enemy. The strength of an victory is always measured in terms of how many of the enemy are dead.

    it extends to the campaign map as well - a war is essentially represented as a collision of two numerical values representing army size/quality/composition - whoever reaches zero first loses. The AI should be able to determine when a situation is unwinnable numerically and seek alternative ways to peace, or alternative ways of winning.

    To do this more detail would be needed in parts of the simulation, such as trade lanes, or anything which would help you win without resorting to direct conflict.
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  8. #8

    Default Re: Theory on why combat in ETW is unrealistic

    It's because you aren't playing darth mod or quixote's mod

    Whoops.. yeah missed that first sentence................ DoH!!!!!!!
    Last edited by pdanders; March 27, 2009 at 09:18 PM.

  9. #9

    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by pdanders View Post
    It's because you aren't playing darth mod or quixote's mod
    It's in the first sentence FFS

    I've played quite a few battles with empire over the last weeks both with the vanilla version and a few of the greater battle modifications like Darths mod and feel I've pretty much got the hang of it.

  10. #10
    Imperator Valentine's Avatar Foederatus
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    Default Re: Theory on why combat in ETW is unrealistic

    Wow, quite a few replies in such a short time.

    JakethX: Would you care to develop that point a little further Sir?

    MyKingforahorse: I realize that I am bit of a nut with my great passion for historical accuracy but believe me I don't like games to be too complex either. That's actually the reasons why I never really got into Europa Barbarorum for Rome. Too big, too slow and not enougth action for me.
    However I think Empire could do with a battle system that reflects the warfare of the era at least sligthly accuratly.

    Spiff: Exactly my figuring. That the AI barely ever offers peace treaties even when they are clearly beaten and facing imminent destruction was another thing that irritated me. The AI seems to have a absolute "win or die"-attitude both where battles and diplomacy are concerned.

    pdanders
    : I don't wont to be pedantic but :
    I've played quite a few battles with empire over the last weeks both with the vanilla version and a few of the greater battle modifications like Darths mod
    .
    However I do confess that I haven't played it too much yet so I will definitly continue trying it out over the next few days.
    Edit: You beat me there Gabriel Anton.

  11. #11
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Theory on why combat in ETW is unrealistic

    The real reason is because morale in the game is probably much higher than it would be IRL, especially on higher difficulties. Armies fight until they are almost completely destroyed, even when hopelessly outnumbered with no hope of victory.

    This is probably necessary for the gameplay.

    If you want it to be a bit more realistic, you could probably mod the morale values to be much lower, and make a house rule to never chase routers. But the game overall might not be as fun TBH. Huge battles wouldn't seem as "epic" if the enemy started routing after you killed a few hundred men. And you wouldn't get as many memorable and improbable victories if your troops ran away when they were outnumbered.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  12. #12
    Spiff's Avatar That's Ffips backwards
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    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by the_mango55 View Post
    If you want it to be a bit more realistic, you could probably mod the morale values to be much lower, and make a house rule to never chase routers. But the game overall might not be as fun TBH. Huge battles wouldn't seem as "epic" if the enemy started routing after you killed a few hundred men. And you wouldn't get as many memorable and improbable victories if your troops ran away when they were outnumbered.

    Alternatively mass slaughter could be discouraged through the trait system - in a similar way to dread and negative personal traits were used in the previous game - but expanded to have more realworld consequences.

    For example, if you slaughter everyone, more or less every nation should ally against you, or your own population could turn against you etc
    Under the patronage of Tacticalwithdrawal | Patron of Agraes

  13. #13
    Bawha's Avatar Civis
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    Default Re: Theory on why combat in ETW is unrealistic

    I think you guys need to come to term with the fact that this is just (another) "RTS" game. Not a simulator.

    Well written tho, Imperator Valentine.

  14. #14

    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by Bawha View Post
    I think you guys need to come to term with the fact that this is just (another) "RTS" game. Not a simulator.
    Of course.

    I've played enough 'hardcore' old fashioned hex based games to know the difference.

    Sure is fun though

  15. #15
    General A. Skywalker's Avatar Primicerius
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    Default Re: Theory on why combat in ETW is unrealistic

    Quote Originally Posted by Imperator Valentine View Post
    But unless CA massively alters the AI or modders find a way to tweak this considerable problem we will probably live with the fact that Empire will remain "17th century warfare arcade-style"
    18th century warfare arcade-style!



    So what are your thoughts on this issue?
    Check out Quixote's Combat Overhaul mod, it improves battles a lot!! I'm sure you'd like it, with his mod casualties are lower in most cases, due to reduced musket efficiency at long range (increased at short range) and reduced morale for all troops compared to vanilla.
    Last edited by General A. Skywalker; March 27, 2009 at 07:51 PM.

  16. #16

    Default Re: Theory on why combat in ETW is unrealistic

    There would actually be a very simple way to represent these casualties figures.

    Design the battle engine in such a way that routing units can not be killed.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



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  17. #17

    Default Re: Theory on why combat in ETW is unrealistic

    my biggest thing for unrealism - is the AI reinforcement placement - when considering setting up your army -its like russian roulette - on campain map there infront of you and on battle map there behind you - SUUUUPRIIIISE

    Too many armies lost to this - hopefuly its a bug that can be fixed not a permanant feature of the game

  18. #18

    Default Re: Theory on why combat in ETW is unrealistic

    on campain map there infront of you and on battle map there behind you - SUUUUPRIIIISE

    Just like in real wars of the day. They didn't have satellite recon like we do today. Surprise was often a huge element in winning a battle. Napoleon annihilated Mack at Ulm because he showed up 200 miles from where Mack assumed he would be (i.e., Napoleon showed up right behind him). I don't know if this was intentional by the game designers, but it simulates reality nonetheless.
    Last edited by Pierre Bezukhov; April 01, 2009 at 10:55 AM.

  19. #19

    Default Re: Theory on why combat in ETW is unrealistic

    The M2TW system should be brought back in which you can end the battle once the enemy army was broken and from that point on all the soldiers left standing can just walk/run away. In M2TW, for example, the enemy would be 1500 men strong in a battle, around 700 of them would end up KIA and the rest would rout due to poor morale, which in the end you can see around 800 men on the campaign map retreat back.

    But in ETW, if you click on end battle as soon as it pops up after the last enemy unit has been broken, the game does some bogus calculations of kills after that point. Most of the time there is at least 400-600 men running away from the battle, but on the campaign map only the ones that manged to leave the battlefield before you ended it escape, leaving around at most 50 survivors. In most of my battles I don'e even use my general to fight, but somehow on the statistics is shows that he got like 30-40 kills. Basically it's routers that he killed after I ended the battle.

    Plus there is hardly any recovery from casualties in this game. It's really hard to believe that every solidier that got shot ended up dieing. There's basically no such thing as being wounded in this game, as compared to the older TW games. What about the men that just got shot in arm or leg and just fell.

    Thats my 2 cents to this topic, hopefully some future mods will take these things into consideration.

  20. #20
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Theory on why combat in ETW is unrealistic

    I find the rope climbing unrealistic in sieges. sure ropes were used sometimes, but by a few units, not EVERYONE. Rope assault is hard work in all that gear and took some special training.

    It would seem more realstic to me if they bought ladders rather than insta-ropes all the time.

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