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March 27, 2009, 02:48 PM
#1
Decanus
Guidelines for raiding the country-side
So, you want to do the economic war and raid an opponent into submission?
Then there is one point you may want to consider (normal difficulty):
Raiding a site (brothel, church, school, ... ) only takes away the special functions that are NOT related to economy. Schools stop researching but farms do not stop producing food and increasing the regions wealth, neither do industrial buildings stop giving their huge wealth bonus or increasing the wealth per round.
Thus, your raiding priorities should be:
1. Ports - you cut him off from trade, which can be a lot, if you blockade France's or Spains only port. It makes easily for 10.000 gold per turn damage.
2. Schools - They will stop researching for that round, which is a huge damage, too. Imagine delaying your opponent from reaching ranked fire ... it will win you battles and save you tons of reinforcement money.
Everything else is close to being useless as a raiding target, except for buildings that allow for a certain research to be conducted, IF your opponent wants to research that. Well, that is so rare, that I consider raiding everything else useless.
- Churches, might be worthwhile, but only when your religion is present in the region and followers of your "right" religion are being converted. This is rather rarely the case.
- Brothels lose their approval bonus, when raided, but since you occupy his province, he gets a huge approval bonus while you are there, so you cannot incite a rebellion or weaken him in any other way by raiding brothels.
- Farms lose nothing from being raided.
- Industrial buildings (a.k.a. towns) lose nothing from being raided, except for their ability to allow your opponent to research certain techs.
- Forts ... can't be raided. 
I am not sure wether this is working as intended or wether this is a bug, but it works like this, I tested thoroughly in my campaign.
Have fun raiding.
Last edited by notger; April 06, 2009 at 04:02 AM.
Reason: Spelling.
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