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  1. #1

    Default Design a total war games

    There has always been plenty of good fan ideas floating all over the forum, so spread out that CA can hardly notice those ideas generated by the fans. Perhaps a proper list can be noticed by CA.

    So, let's do a game shall we?

    The purpose of this game is to design a total war game from scratch, meaning you tell us how would you design the total war engine for any era from scratch. How will you design the unit interface, the options you have on the campaign map and AI behavior.

    How does diplomancy work, what factors needs to be add into the game to reflect the era better, what options the gamers can have in his game.

    It will be good if you can organize your list of information and ideas, like what is the most important ideas, what is the secondary ideas, and what ideas can be optional if you have the time to do it.

    Bear in mind that when you are designing a game, you have a deadline, so don't try to put in too much things at once.


    It will be better if you guys can form a team, digging through history and design a game system on paper that can appeal to everyone.


    How about it?

  2. #2
    Rt. Hon. Gentleman's Avatar Campidoctor
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    Default Re: Design a total war games

    I hit on this the other day: Let recruitment, building times, etc, be determined by a time, say 6 months for an infantry unit. Then, we set in a menu how long each turn will be, which determines movement points, what you can get done, etc. Thus, in a situation of war, you might set turn times to be one week, so you can get more control over your armies and where they are going, who they are fighting, etc. Then, during really boring and repetitive peace, you can set each turn to about 2 years. What do you think?

  3. #3
    Arn's Avatar Sponge worthy
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    Default Re: Design a total war games

    Quote Originally Posted by Rt. Hon. Gentleman View Post
    I hit on this the other day: Let recruitment, building times, etc, be determined by a time, say 6 months for an infantry unit. Then, we set in a menu how long each turn will be, which determines movement points, what you can get done, etc. Thus, in a situation of war, you might set turn times to be one week, so you can get more control over your armies and where they are going, who they are fighting, etc. Then, during really boring and repetitive peace, you can set each turn to about 2 years. What do you think?
    That's a great idea! you can choose the tempo of your campaign and it's still turn based
    I made a lot of music for RS II, and that is very awesome because RS II is a very awesome mod!

  4. #4

    Default Re: Design a total war games

    Quote Originally Posted by Rt. Hon. Gentleman View Post
    I hit on this the other day: Let recruitment, building times, etc, be determined by a time, say 6 months for an infantry unit. Then, we set in a menu how long each turn will be, which determines movement points, what you can get done, etc. Thus, in a situation of war, you might set turn times to be one week, so you can get more control over your armies and where they are going, who they are fighting, etc. Then, during really boring and repetitive peace, you can set each turn to about 2 years. What do you think?
    Only problem I see is if you get into a war sometime during that 2 year period, in which time you would either get overrun, or you run into the same problem TW games already have, that historically the war could have or should have been two years in, with all the related changes.

    Unless you also made it possible to interrupt the game timeline (somehow) if you get into a major crisis, or you fudge it and only allow the AI to declare war right before your turn.

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