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Thread: Limited pools of units.

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  1. #1

    Default Limited pools of units.

    In M2TW there was a very good feature in the on-line and custom battles . You could hire only limited number of units with the same price. Next unit would cost you more. I think, this feature would be very useful in ETW with limitations by numbers not by types. For ex. France and Russia should have a huge pool on the contrary of GB and Prussia.
    Sorry for my english

  2. #2
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Limited pools of units.

    The added cost only happened in multiplayer.

    In single player you had recruitment pools which replenished slowly over time. This makes sense for the medieval age, where the better units, whether swordsmen or bowmen, were already well trained before being recruited (therefore limited in number), and the knights are all noblemen, so also limited.

    In Empire pretty much every unit is some joe blow off the street who is given a few months of training. The only "elite" ones with more training are represented by 2 turns recruitment, since they are better trained than normal troops, but not neccessarily limited in number.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  3. #3

    Default Re: Limited pools of units.

    Some of the special units have recruitment limits in singleplayer as well.

  4. #4

    Default Re: Limited pools of units.

    The issue I have with ETW is that you can literally recruit thousands of able soldiers from Moose Factory or any small town around, every single turn.

    In Medieval the limited amount of units you could hire every turn in one town was also kinda represeting a hidden resources you could call "manpower" (similar a bit to the one you can have in games like Hearts of Iron series).

    It's simply "dumb" to have one village of let's say 10K settlers able to recruit 500 able soldiers every 6 months forever and ever until you run out of money.

    I know ETW is not a game of the scope of the HoI series but just keeping the mechanism from Medieval would have been good imo.

  5. #5

    Default Re: Limited pools of units.

    Quote Originally Posted by Gormaz View Post
    It's simply "dumb" to have one village of let's say 10K settlers able to recruit 500 able soldiers every 6 months forever and ever until you run out of money.
    do u think there was just this city and no other small citys or villages? c'mon, use your brain man. it doesn't mean when you see just one city that there's nothink else.

  6. #6

    Default Re: Limited pools of units.

    It's still the same even if you include all the villages you can think of in some remote region, fitting so many able soldiers would not have been possible in some remote regions.

    I am not "surprised" that regions like France or Spain can fit as many units as you want, but some very far regions should have some limits imo

    But well, guess it's one detail they prefered to omit for simplification.

  7. #7
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Limited pools of units.

    Quote Originally Posted by jogamen View Post
    do u think there was just this city and no other small citys or villages? c'mon, use your brain man. it doesn't mean when you see just one city that there's nothink else.
    The population displayed is of the entire region, not of the city.

    Unless you think Paris had like 25 million people in 1700.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  8. #8

    Default Re: Limited pools of units.

    Quote Originally Posted by the_mango55 View Post
    The population displayed is of the entire region, not of the city.

    Unless you think Paris had like 25 million people in 1700.
    exactly thatway it was meant.

  9. #9
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Limited pools of units.

    Quote Originally Posted by Gormaz View Post
    The issue I have with ETW is that you can literally recruit thousands of able soldiers from Moose Factory or any small town around, every single turn.

    In Medieval the limited amount of units you could hire every turn in one town was also kinda represeting a hidden resources you could call "manpower" (similar a bit to the one you can have in games like Hearts of Iron series).

    It's simply "dumb" to have one village of let's say 10K settlers able to recruit 500 able soldiers every 6 months forever and ever until you run out of money.

    I know ETW is not a game of the scope of the HoI series but just keeping the mechanism from Medieval would have been good imo.
    Check out my mod; it might be what you are looking for.

    Let me know!
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  10. #10

    Default Re: Limited pools of units.

    lol thats ridiculous and I agree with you.

  11. #11

    Default Re: Limited pools of units.

    lets think there are a few other small villages. but how many people do you think there might be there?

  12. #12

    Default Re: Limited pools of units.

    use google or similar and find out how many people have lived in that time era in england or somewhere else to compare. and u can also find out how big where the armys fighting each other

    still, if don't like the amount of units so change your settings to small unit size and the problem is solved.

  13. #13

    Default Re: Limited pools of units.

    Yes, again I am fine with recruiting as many units as you want in regions like France or UK, I am saying it's kinda funny to be able to find so many able soldiers in some remote and low developed (at that time) regions.

    I am French so we had to study this era (+ Napoleonic war) pretty intensively and for example France ended the Napoleon period with a greatly reduced manpower due to all the casualties. I am also pretty aware of the situation of France in term of population at that time.

    Anyway, I do not want to go through an argument, if you think that it's okey to recruit 500+ (in game) soldiers every 6 months from small regions like Moose Factory or Texas with their supposed population at this time, good for you.

    For me I also think that each soldier we see in ETW would actually represent much more "real" equivalent soldiers in reality since as you said the armies at that time were not composed of only few hundreds but more in few tens of thousands.

    I was just saying I just wished they would represent this "manpower" variable somehow since it was a pretty important factor at that time, especially in the later wars.

    Like just put a variable limit on how many units you can hire every turn depending of the region population would have been enough.

    But well, as I said I think it's a simplification they choose to make

  14. #14

    Default Re: Limited pools of units.

    Quote Originally Posted by Gormaz View Post
    Yes, again I am fine with recruiting as many units as you want in regions like France or UK, I am saying it's kinda funny to be able to find so many able soldiers in some remote and low developed (at that time) regions.

    I am French so we had to study this era (+ Napoleonic war) pretty intensively and for example France ended the Napoleon period with a greatly reduced manpower due to all the casualties. I am also pretty aware of the situation of France in term of population at that time.

    Anyway, I do not want to go through an argument, if you think that it's okey to recruit 500+ (in game) soldiers every 6 months from small regions like Moose Factory or Texas with their supposed population at this time, good for you.

    For me I also think that each soldier we see in ETW would actually represent much more "real" equivalent soldiers in reality since as you said the armies at that time were not composed of only few hundreds but more in few tens of thousands.

    I was just saying I just wished they would represent this "manpower" variable somehow since it was a pretty important factor at that time, especially in the later wars.

    Like just put a variable limit on how many units you can hire every turn depending of the region population would have been enough.

    But well, as I said I think it's a simplification they choose to make
    Can't say I ever bother with Moose factory or small regions in general in the late game. But most of those small provinces have a 1 unit limit per turn early on when the population is low at the start.

  15. #15

    Default Re: Limited pools of units.

    First of all I speak about the on-line mod. I would like to rebalance it.
    In this matter, GB should prefer to hire elite small groups of infatry, artillery, France - numerous Line infatry units, and dragoons. So each faction would have specific tactics

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