Results 1 to 6 of 6

Thread: Starting Minister Guide

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Starting Minister Guide

    Disclaimer: I am new to the Total War series. Please forgive me if any (or all) of this information is inaccurate. For each country I attempted to determine the best set of initial ministers. I would recommend booting all the other candidates so that you have 5 open spots to fill with new random candidates (1/turn). [To do this just promote unwanted candidates one after another into the position of a candidate you want to replace and have the final one be the ‘real’ new minister.] In the case of Republics and Consitutional Monarchies I included the best set up for both the current ruling party and the opposition party so you can compare and choose what you prefer. [Just temporarily maximize taxes and hold an election to boot the current regime.] After each minister’s name I have the recommended position (if any) and the number of stars (i.e. management total) for that position. Many of them have penalties to one position or another so keep your eye out for dropping management totals as you assign the ministers I have not identified as particularly suited to a specific position. [For example, the English George C is rated by me as a “4”—but if you put him in a particular position and his management total drops to less than this simply move him somewhere else.] In addition, I summed up the total “overall modifiers” for each set of recommended ministers so you can see what you have to deal with from the start. [For example, under the current Ruling Party in England the nobility are very unhappy (-3) but if you replace them with the opposition they become very happy (+3).] I’m not certain that these are the absolutely optimal starting combinations but I think they can serve as good general guidelines, especially for beginning players who want to have a properly build set of ministers.

    England
    Recommendations Ruling Party – William C (treasury 8), John E (navy 4 ), George C (4), John S (3), Earl W (3), Sidney G. (2)
    Ruling Party Overall Modifiers: -3 nobility happiness, +1 lower class happiness, -15% religious unrest
    Recommendations Opposition Party – Marmaduke S (treasury 6), others w/identical management stats to ruling party (i.e. 4,4,3,3), +1 randomly generated member replaces Sidney G. (2)
    Opposition Party Overall Modifiers: +3 nobility happiness, -1 lower class happiness, -10% religious unrest, -3% clamor for reform

    France
    Recommendations: Gaston R. (head 5), Frederic R. (treasury 4), Adrien mdM (justice 6), Louis lT (army 5), Louis P (navy 4), Laurent B (America 4)
    Overall Modifiers: -1 nobility happiness, -3 lower classes happiness, -20% religious unrest, +2% clamor for reform

    Austria
    Recommendations: Theodor vS. (head 4), Philipp vS. (treasury 5), Gottlieb M (justice 5), Ernst vS (army 6), Franz T. (navy 4)
    Overall Modifiers: -10% religious unrest, -1% campaign speed

    United Provinces
    Recommendations Ruling Party: Henk V (navy 5), Jurg W (5), Willem O (4), Johan F (4), Adelbert J (3), Jan vM (3), Jan vL (3)
    Ruling Party Overall Modifiers: +4 nobility happiness, -6% clamor for reform
    Recommendations Opposition Party: Evertsen H. (head 6), Johannes vdW (treasury 3), Gottfried V (justice 4), Lammert vS. (army 5), Kobus G (navy 6) +3 randomly generated characters
    Opposition Party Overall Modifiers: +2 nobility happiness, -2 lower class happiness, -10% religious unrest, -3% clamor for reform, -1% campaign speed

    Prussia
    Recommendations: Johann VM (head 5), Samuel VC (treasury 6), Adam K (justice 7), Johann VB (army 8), Felix B (navy 5)
    Overall Modifiers: +5% clamor for reform, -1% campaign speed

    Spain
    Recommendations: Simon dC (treasury 5), Juan JG (army 5), Hipolito V (navy 4), Leopoldo R. (4), Edgardo A. (3), Richardo M. (3),
    Overall Modifiers: +3 lower classes happiness, -5% religious unrest, +6% clamor for reform

    Poland
    Opposition Party Recommendations: Eryk C. (treasury 4), Mieczyslaw B. (navy 5), Kasper K. (5), Gabriel Z. (4), Sylwester D. (4)
    Opposition Party Overall Modifiers: +1 lower classes happiness, -5% religious unrest
    Ruling Party Recommendations: Jerzy D. (justice 5), Stanislaw L. (3), Hieronim L. (3), Stanislaw J. (3), Feliks P. (1)
    Ruling Party Overall Modifiers: +1 nobility happiness, -2 lower classes happiness, -3% clamor for reform

    Ottomon Empire
    Recommendations: Sakizh H. (army 5), Suleyman N. (justice 4), Carhaci H. (treasury 4), Abdulhamid H. (4), Avlonyah S. (3)
    Overall Modifiers: +2 to nobility happiness

    Russia
    Recommendations: Albert A. (justice 7), Samuil S. (treasury 5), Feodor G. (army 4), Andrey V. (5), Vikenti S. (4)
    Overall Modifers: -2 nobility happiness, +1 lower classes happiness, -5% religious unrest, +6% clamor for reform, -1% campaign speed
    Sweden
    Recommendations: Hartvig J. (justice 8), Carl H. (army 6), Faste S. (5), Hemming C. (5), Hendin A (4)
    Overall Modifiers: +1 nobility happiness, -2 lower classes happiness, -3% clamor for reform, -1% campaign speed

    India
    Recommendations: Jayanthi S. (army 5), Fatehsinh C. (treasury 5), Dhanush S. (5), Madanna P. (4), Babu N. (4)
    Overall Modifiers: -2 nobility happiness, +1 lower classes happiness, +3% clamor for reform

  2. #2

    Default Re: Starting Minister Guide

    lawl
    I fire a minister every turn just to keep the rest on their toes

  3. #3

    Default Re: Starting Minister Guide

    anyone 3 or below i kick.

  4. #4

    Default Re: Starting Minister Guide

    I fire people at whim, just to let them know.

  5. #5
    Rotaugen2009's Avatar Vicarius
    Join Date
    Mar 2009
    Location
    Corona, CA
    Posts
    2,548

    Default Re: Starting Minister Guide

    I monitor the ministers VERY carefully, as I find they have a large impact on the game. In one campaign I noticed that my people suddenly became upset, both the nobles and lower classes. Then I thought about how I kept getting popups about "trait aquired". I went through each minister, and found several had developed -1 or even -2 to unrest traits for one or both classes. When I cleaned out my cabinet, suddenly EVERYONE was happy and I spend a lot less on garrisons or foregoing taxes. I found that these stats meant more to the game than any bonuses I got from the old ministers, just comparing old versus new income. So a guy may be great to start with, but many of them develop bad habits.

  6. #6
    eatme's Avatar Senator
    Join Date
    Feb 2009
    Location
    Neverland
    Posts
    1,319

    Default Re: Starting Minister Guide

    Ha didnt think that for Ministers would be needed a guide to kick em and hire some new ones. -)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •