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Thread: Weird AI Retreat

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  1. #1

    Default Weird AI Retreat

    Limbo...a Congo line......anyone...


  2. #2

    Default Re: Weird AI Retreat

    Often happens.

    What I hate is when the unit rout in several groups heading to different destinations. When you pursue them, your units decide to go for one group, then the other... you have to move your units in the way to destroy each groups.

    Your "congo line" happened to be fun for me once... they were five, and a stray cannonball rolled over the five guys.
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  3. #3

    Default Re: Weird AI Retreat

    Sandpeople walk in lines to conceal their numbers!!! Maybe they are hiding their numbers because the game kills off x amount of soldiers after the batlle is over on the losing side.
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  4. #4

    Default Re: Weird AI Retreat

    Wurtemberg = Tusken haha.

  5. #5

    Default Re: Weird AI Retreat

    Quote Originally Posted by DeVries View Post
    Wurtemberg = Tusken haha.
    lol they just dont feel thesame to me without the suits and ''euuhh!'' sounds they make

  6. #6
    Thanatos's Avatar Now Is Not the Time
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    Default Re: Weird AI Retreat

    Thread moved to Bug Reports and Discussion. PM me if you have any questions. - Thanatos

  7. #7

    Default Re: Weird AI Retreat

    Yeah I've had this, it seems that when units rout in the siege maps the pathfinding ignores walls, so they run into them and slowly shift along until one by one they are 'released' over the edge. It's another infuriating oversight... even if you get to line up your line infantry and 'execute' these brainless routers as if it were an execution by firing squad.

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