Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: Combining Units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Combining Units

    After I fight battles I try to combine my units together to keep individual unit numbers high but the game seems to object to this as a lot of the time I drag the smaller unit over the desired unit I want to combine it with and it does nothing.

    Anyone else having this problem? Or has something changed that I don't know about.
    Boomtown, Population: You.

  2. #2

    Default Re: Combining Units

    you have to keep trying a few times
    it does that to mean occasionally, especially when there's two sizable units merging
    just do it twice and it'll eventually accept it
    i think that holding th eunit card over the other unit card for a while before releasing the mouse button helps a bit too
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  3. #3

    Default Re: Combining Units

    I dont even try anymore, cause more times then not my game will crash on me. Which is why I'm here posting infact. It HAS worked for me before, but its really a Russian roulette move for me on whether I stay in/out of game.

  4. #4

    Default Re: Combining Units

    Quote Originally Posted by Mahatma Gandhi View Post
    I dont even try anymore, cause more times then not my game will crash on me. Which is why I'm here posting infact. It HAS worked for me before, but its really a Russian roulette move for me on whether I stay in/out of game.
    Same here. Seems to crash often when merging units.

    Does anyone know if the "you can't merge your fleets because the admirals refuse to submit to another"-thing is still there? I've had some problems merging fleets (or then it was just the normal merge bug, because it crashed when I tried to merge the fleets again )

  5. #5

    Default Re: Combining Units

    The game will not let you merge a full unit with a damaged unit, only damaged units with other damaged units of the same type.

  6. #6
    Faris ad Din's Avatar Ducenarius
    Join Date
    Nov 2006
    Location
    Queens, NYC
    Posts
    957

    Default Re: Combining Units

    Quote Originally Posted by J. Fishman View Post
    The game will not let you merge a full unit with a damaged unit, only damaged units with other damaged units of the same type.
    Quote Originally Posted by JFC View Post
    Actually you can only merge more/equal experienced units to lesser ones not the other way around.
    Which one is the case? I brought up some 1 and 0 chevron full-strength units from nearby to replenish my 2- and 3-chevron partial-strength units. This is driving me batty. In previous Total War games you can recombine units of the same type at will. This is what we should have and I see no reason whatsoever for any such restrictions. Why why why?

  7. #7
    upsettingshorts's Avatar Senator
    Join Date
    Aug 2008
    Location
    United States
    Posts
    1,140

    Default Re: Combining Units

    I dont see a significant enough penalty from reinforcing to justify merging units. Ie, they don't lose too much experience. So I'd rather just go with slightly undermanned units until they are reinforced.

  8. #8

    Default Re: Combining Units

    It works, most of the time. Drag and merge, if it doesn't happen - drag and wait (Say, until the addition detail appears.) and it'll merge or drag, merge then close the panel and open it again. There are some units that will simply refuse to merge no matter what, I guess it's bugged.

  9. #9
    Darkpriest667's Avatar Campidoctor
    Join Date
    Mar 2009
    Location
    Amarillo Texas
    Posts
    1,724

    Default Re: Combining Units

    Quote Originally Posted by Earende View Post
    It works, most of the time. Drag and merge, if it doesn't happen - drag and wait (Say, until the addition detail appears.) and it'll merge or drag, merge then close the panel and open it again. There are some units that will simply refuse to merge no matter what, I guess it's bugged.

    a bug? no way.. this game was thoroughly tested .. 3000 hours worth of playtesting before release.. there are no bugs in this game..
    In God we trust, all others we monitor - NSA motto
    CPU: Intel i7 2600k @ stock
    CPU HSF: Coolermaster Hyper 212+
    MOBO:ASrock Fatal1ty p67 professional series
    RAM: Gskill 16380MB @ 1600mhz
    GPU: XFX 6970 2048MB
    PSU: Corsair TX850M
    CASE: Coolermaster HAF 932
    HDD: 2 x Samsung F3 spinpoint 1TB each
    ODD: Asus DVD Burner 22x
    OS: Windows 8 Professional

  10. #10

    Default Re: Combining Units

    I've found that I can only merge units of similar exprience points [chevrons]. No problems in these cases.

    Otherwise I have had units refuse to merge and on my lower spec macine cause CTDs.

  11. #11

    Default Re: Combining Units

    Quote Originally Posted by pefwin View Post
    I've found that I can only merge units of similar exprience points [chevrons]. No problems in these cases.

    Otherwise I have had units refuse to merge and on my lower spec macine cause CTDs.
    Yes but still... Why would CA instead of giving a bleep sound (Notifying that you can't merge the units) kick you out of the game if you are trying to merge units with different experience levels?

    Wow. this game is veterans-only!
    I mean, the game goes like:

    WRONG AGAIN, IDIOT

    CTD
    E:TW's natives have developed a new "Ballistic Automatic Detection And Seeking System" to utterly annihilate any European that sets foot on their soil... That's BADASS for short!

  12. #12

    Default Re: Combining Units

    Dont think its bugged you just have to be consistent. Like the other guy said, just hover the mouse for a second before you let go and it always works for me. I only combine after taking cities though to leave the undermanned units as temporary garrisons.

  13. #13
    Ondaderthad's Avatar Tiro
    Join Date
    Jan 2009
    Location
    Brisbane - Queensland
    Posts
    224

    Default Re: Combining Units

    I found it works better to merge units from the right to the left and make the pointer exactly in the center of the unit until it highlights (brighter white background)
    I also only merge units with the same experience chevrons. Mostly to make room for new reenforcement full units.

  14. #14
    Ebusitanus's Avatar Senator
    Join Date
    Oct 2004
    Location
    Insula Augusta
    Posts
    1,334

    Default Re: Combining Units

    I have tried it twice, both times my game crashed. With the reinforcment system now I do not miss it nor will I try it again for some patches.
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.

  15. #15

    Default Re: Combining Units

    I get regular crashes when trying to merge units. I simply don't merge them anymore, just shift-select all units and click "restore" (or equilavent) and make them full numbers
    E:TW's natives have developed a new "Ballistic Automatic Detection And Seeking System" to utterly annihilate any European that sets foot on their soil... That's BADASS for short!

  16. #16

    Icon13 Re: Combining Units

    It woked for me the first few times but last two times it crashed. It worked when I did it with Line infantry but crahed when I tried it with Cannons.Shouldn't make a difference if you ask me though.Surprise surprise another bug!!They will probably fix this one first though as easy and not really needed and leave the AI naval invaisons till later - just you wait.

  17. #17
    Ebusitanus's Avatar Senator
    Join Date
    Oct 2004
    Location
    Insula Augusta
    Posts
    1,334

    Default Re: Combining Units

    Just now playing with the new patch installed I got a CTD due to troop merging. The issue has not been resolved apparently.
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.

  18. #18
    JFC's Avatar Lieutenant
    Join Date
    Nov 2007
    Location
    England
    Posts
    608

    Default Re: Combining Units

    Actually you can only merge more/equal experienced units to lesser ones not the other way around.

  19. #19

    Default Re: Combining Units

    Was gonna reply to Faris' question but he beat me to it himself. I discovered this last night and was wondering what the hey? Now it's all clear - strange but clear.


    Quote Originally Posted by JFC View Post
    Actually you can only merge more/equal experienced units to lesser ones not the other way around.

    WRONG.


    Quote Originally Posted by J. Fishman View Post
    The game will not let you merge a full unit with a damaged unit, only damaged units with other damaged units of the same type.

    CORRECT.


    Incidentally, does anyone know how many reinforcements a unit can receive before having its experience reduced?

    I know that for a unit with a full-strength of 160 men with casualties less than 12 men, there will be no decrease in chevrons but what about reinforcing 20, 30, 40, 50 men?
    "If you are the Sultan, come and lead your armies. If I am the Sultan, I hereby order you to come and lead my armies."
    - Mehmed II (the Conqueror of Istanbul) to Murad II, his father, before the Battle of Varna in 1444)

  20. #20
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default Re: Combining Units

    I do think there is a bug somewhere, I've noticed sometimes you can merge units easily, sometimes they won't do it.

    I dont see a significant enough penalty from reinforcing to justify merging units. Ie, they don't lose too much experience. So I'd rather just go with slightly undermanned units until they are reinforced.
    Normally this is fine. But sometimes I want to reduce the overall size of a no-longer needed invasion force, I want to just consolidate some of my units (which is free and instant) rather than replace some and disband others (which costs money and takes 2 turns). Or if I want to replace some line infantry with guards.

    Quote Originally Posted by mir24 View Post
    Incidentally, does anyone know how many reinforcements a unit can receive before having its experience reduced?

    I know that for a unit with a full-strength of 160 men with casualties less than 12 men, there will be no decrease in chevrons but what about reinforcing 20, 30, 40, 50 men?
    Probably a formula revolving around some kind of "experience point" system. Each unit getting a certain number of experience points for getting kills. The experience needed to level up isn't linear (ex. 100 kills for level 1, 200 kills for level 2, 300 for level 3, etc) but rather exponential (100 for level 1, 200 for level 2, 400 for level 3, etc). And of course experience points to level is dependent on the number of troops.

    So when you lose half of your men, even though you lose half of your xp and replace it with 0 xp troops, you won't lose half of your levels. For example (made up levels), you have 200 line infantry at level 4, level 4 requires 800 xp for 200 men, and your troops have 1000 total. In a certain battle they kept in reserve and not used, but are hit by a percussion shot that kills 1/2 of them.

    They now have 500 xp, but are still level 4 because level is dependent on number of troops. You then replenish them with 100 green, 0xp troops. Now the unit has 200 men and 500 xp, thus they drop to level 3, which requires 400 xp.

    Similarly, if you lose a small number of men and reinforce, you might still have enough extra XP to not lose a level when gaining fresh men, but it will take you longer to reach the next level.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •