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Thread: Reseting city/castle model from Agart's city/castle

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  1. #1

    Default Reseting city/castle model from Agart's city/castle

    Agart's city/castle is the standard in 6.2 and personally it is pretty bad. Not bad visually, but bad the technical. The wall through wall is jsut ridiculous and you cant even see the spikes when besieging city/castle - not that it is important but still.


    So basically I need a hint or pointer as to how to reset the model to either default of Med TW Kingdom or 6.1, which I assumed uses the default right?

    I've tried messing w/ SS6/data/model_strat/residences - changing the file extensions - but it doesnt seem to reset the model.

    So I need help from any of the modder that integrate Agart's work into their mod. Basically, what files am I looking for and in the case of BP's compilation where are Agart's files located.


    THAnks

    Solved:

    Just delete/move to another place everything BUT Blockage, Siege and maybe Watch.


    Someone make a different, low-profile but equally distinctive models. Give me a peep.

    Edit:
    Ok problem.

    Northern, Southern and Middle East models all can be reset by the game. However, Eastern doesnt seem to be recognized. morel liek the game cannot find a default model for them. Eastern includes Poland and everything to the right. Also, only like 1 or 2 castle models are working for Teutonic too. (I didnt touch the dedicated Teutonic folder).

    Also, which regions do Greek models apply to??
    Last edited by bɑne; October 18, 2010 at 06:12 AM. Reason: Solved by MEEEEEEEE

  2. #2

    Default Re: Reseting city/castle model from Agart's city/castle

    Guys...no one has any idea at all???

    THen can some one at least provide me their copy of the model_strat folder after a clean install of 6.1 please??

  3. #3

    Default Re: Reseting city/castle model from Agart's city/castle

    COme on dooooodz

    SOmeone got to be reinstalling their SS right>!&@%@%!%!

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