I was looking through the main.pack but I couldn't find a setting for this. Did anybody see this modifier yet?
The only values regarding happiness at all that I've found so far were in campaign_variables; maybe one of those values (like happiness_war_region_lost) governs their named values as well as the resistance value...?
Will have to test that...
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
Well, it's not happiness_war_region_lost; tried that already. MAybe one of the others.
Generally looking at campaign_variables, I noticed the state gift multiplier values... The decimal and the "quadratic" number (the latter of which I can't interpret)... If there are numbers in the "campvars" that have multiple uses, that state gift multiplier, if used for determining how fast the impact of the state gift deteriorates, may also be used in determining how fast the nations around you cope with your expansionism...
"Campvars" offers a lot.
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob