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Thread: Multiplayer, quitters and sync errors and lag..

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  1. #1

    Default Multiplayer, quitters and sync errors and lag..

    Do i need to say more?


    Once someone is about to lose, he leaves, sometimes even BEFORE the battle begun, when placing the units.

    Sync errors.. when the battle begun right after placement you get an: Game desynchronized, Exit. Theres more examples aswell..

    Lag: Nothing happens when you click, or the game responds 10 seconds AFTER you click, aswell when in ship battles and you shoot manually, it shoots when the opponent already is 'safe' from harm.

    Multiplayer is unplayable it seems, ive yet to experience a fully playable game when it comes to multiplayer. Does not matter if its 1v1 or 4v4.
    Or is it cause some ppl are on crap computers and hosting them on the same computers and running it on highest setting and lagging it down for everyone else? Or what is it? I experienced it once in Company of Heroes due to the host having high settings, once he downed it it became more than playable.

  2. #2

    Default Re: Multiplayer, quitters and sync errors and lag..

    So I take it not much has changed in the realm of Total War mp... that's just sad.

  3. #3

    Default Re: Multiplayer, quitters and sync errors and lag..

    Quote Originally Posted by Armatus View Post
    So I take it not much has changed in the realm of Total War mp... that's just sad.
    I just joined a 2v2 classic land battle match.

    Once I placed all units the way i wanted them to stand, and the game starts after everyone pressed Ready or the timer goes to 0..

    I get: There was a Desynch in the game, exiting.

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