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Thread: The Song of Taliesin - Wars of the Old North [v. 1.0 released!]

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  1. #1
    Kolba's Avatar Libertus
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    Default The Song of Taliesin - Wars of the Old North [v. 1.0 released!]

    Welcome to...
    The Song of Taliesin: Wars of the Old North


    I'm glad to announce my project, The Song of Taliesin. I decided to make this thread here, to let people know about the mod, but I do have a sub-board for this mod. Here's the link to this sub-board: http://forums.taleworlds.net/index.php/board,106.0.html

    Download

    http://www.mbrepository.com/file.php?id=893

    Song of Taliesin is set in sixth century Northern Britain, featuring wars of Britons, Anglo-Saxons, Picts and Dal Riadan Scots.

    This mod seeks to replicate the brutality, danger, and general atmosphere of the Dark Ages, an early period of Medieval. We are trying to make as historicaly accurate, as we can, to make an excellent springboard from many mods, which are not always accurate. Note that a lot of stuff in this period is strongly hypothetical - text sources tend to be very scant for these times. However archeology give us a lot of information, so it's our main source telling us, what happened after Romans withdrew from Britain. Let me present you all features of this mod!

    Features list:

    • New Map: A new strategical map of Northern Britain, stretching from Skye and the Caledonian canal to the Humber in the south.
    • New Weapons: Dozens of melee and ranged weapons have been added.
    • New Clothing & Armour: Many new outfits, armors, shoes, hats and helmets have been added to bring you back to the dark ages.
    • New Factions: Four civilizations (Dal Riada, Gododdin, Rheged, Alcluyd, Fortriu, Bernicia and Ui Neill) and a lot of bandits to fight with.
    • New Troop Trees: Varied troop trees designed to highlight each faction's strengths and weaknesses.
    • New Sounds: Included More metal sound mod and added several new sounds..
    • New UI: Featuring new decorated buttons and excellent menu pictures by Morcant and Markus II.
    • Random Events: Which made the mod more interesting and challenging.
    • New Quests: Not much currently, but you can spot some new quests at villages, one from Guild Masters and one from a bard Aethelfrith.
    • New Map Icons: Replaced the Native towns, castles & villages icons
    • New Character Customization: Including new faces and warpaints.
    • New Character Creation: Including faction allegiance and faction-specific starting troops.
    • New Characters: Historical characters lead the armies of each civilization, and fictional companions can join your army.
    • Bribing Bandits: For those of you who don't want to travel all the map to recruit people in villages.
    • New Map Textures: Moorlands!
    • New Mercenaries Dozens of new mercenaries waiting for your commands!
    • Lots of javelins in battles: Which made the battles more interesting and difficult.
    • New Music: Perfectly creating atmosphere of Dark Ages.
    • New Combat Abilities: A lot of new combat abilities, including formations, warcries, shield bash, whistling for a horse, taunting enemies, toggling javelin/spear, turning on/off fog etc.
    • New Skills: Stockpiling allows players to use larger bags of ammunition.
    • An easter-egg for Polish players: If you are not Polish, please don't buy books from booksellers in taverns!
    • New options in taverns: You can now sell the slaves to tavernkeeper and
    • Day/Night Cycle: Special sound effects when the time of day is changing
    • Building Watchowers: You can now build watchtowers on the map and send patrols.
    • A bard Aethelfrith in Din Guardi: He is telling poems and riddles plus playing some traditional music.
    • Quotes: Quotes from the period, replacing the vanilla hints.
    • New Voice Acting: Voice acting for player commands at battle plus townfolk.


    Trailer

    by Adorno

    http://www.youtube.com/watch?v=SG7HFOyFuJA

    Screenshots

    Early morning










    Day








    Formation


    [/spoiler]
    Last edited by Kolba; January 23, 2010 at 05:46 AM.

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Land of Eternal Youth

    that's very cool



    any idea when's the release date?
    Under the Patronage of the Dreadful cedric37!
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  3. #3

    Default Re: Land of Eternal Youth

    Quote Originally Posted by Kolba View Post
    Main menu and character screen:
    Now that is beautiful, and it looks like you can actually read the text
    I like the setting. So you've finished the Picts. What can we expect to see next?
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  4. #4

    Default Re: Land of Eternal Youth

    Interesting mod.

  5. #5
    Kolba's Avatar Libertus
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    Default Re: Land of Eternal Youth

    that's very cool



    any idea when's the release date?
    I don't know, but late June (beginning of summer holidays) is a realistic time. There is a lot to do, but I'm quickly progressing.

    Now that is beautiful, and it looks like you can actually read the text
    I like the setting. So you've finished the Picts. What can we expect to see next?
    Thank you Adorno. Next thing, what I am going to do is Kingdom of Rheged. At the moment I'm researching historical materials, and then I'll focus on making their troops.

    You can expect preview of Rheged, like it was done previously with Picts.

    Thanks for feedback,
    Kolba

  6. #6

    Default Re: Land of Eternal Youth

    You should see if you can borrow some prehistoric Celtic music from a composer.

  7. #7
    Kolba's Avatar Libertus
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    Default Re: Land of Eternal Youth

    Yes, it might be a good idea. Do you know any decent Celtic music composers?

    Regards,
    Kolba

  8. #8

    Default Re: Land of Eternal Youth

    Quote Originally Posted by Kolba View Post
    Yes, it might be a good idea. Do you know any decent Celtic music composers?

    Regards,
    Kolba

    There may be some, you would have to check through the RTW mods section I think EB was granted permission to use some music, and maybe others. At least you could get in contact with the mod leaders and ask them how to go about it.

  9. #9
    knight of virtue and valor's Avatar Praefectus
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    Default Re: Land of Eternal Youth

    awesome.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  10. #10

    Default Re: Land of Eternal Youth

    I rememeber lands of eternal youth. it is in a three way tie with Fall of Zendar and Sword of Domacoles.

  11. #11
    Kolba's Avatar Libertus
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    Default Re: Land of Eternal Youth

    There may be some, you would have to check through the RTW mods section I think EB was granted permission to use some music, and maybe others. At least you could get in contact with the mod leaders and ask them how to go about it.
    I've downloaded some music here: http://www.europabarbarorum.com/downloads_music.html

    There are few nice tracks, but unfortunately they aren't really fitting mod. I am currently using music pack from Arthurian Total War mod. It is much better.

    By the way, I've finished first Rheged soldier- Aulue:


  12. #12
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: Land of Eternal Youth

    Ah, nice, I had wondered what had become of this mod.

  13. #13
    Kolba's Avatar Libertus
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    Default Re: Land of Eternal Youth

    Quite old screenshots of Stonehenge model, but they still looks great!





  14. #14

    Default Re: Land of Eternal Youth

    Quote Originally Posted by Kolba View Post
    Quite old screenshots of Stonehenge model, but they still looks great!




    Incredible stuff there.

  15. #15
    Kolba's Avatar Libertus
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    Default Re: Land of Eternal Youth


  16. #16

    Default Re: The Song of Taliesin - Wars of the Old North [v. 1.0 released!]

    I think it's really good, and very pleased that it's a preview: that means there's more to come
    Last edited by Adorno1; April 22, 2010 at 01:40 PM.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  17. #17
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Land of Eternal Youth

    nice
    Under the Patronage of the Dreadful cedric37!
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  18. #18

    Default Re: Land of Eternal Youth

    Wow!

  19. #19
    Kolba's Avatar Libertus
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    Default Re: Land of Eternal Youth

    Our modellers made few weapons and armors. We are quickly progressing, so soon there will be some kind of preview (like it was done previously with Picts).









  20. #20

    Default Re: Land of Eternal Youth

    looking good! keep it up mate

    Say what do you think of releasing some of your equipment for our TWC modding community? If you'd like to keep it private no worries, we're going to see about a compilation patch.

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