Right as some of you know I have been looking at Zone of Control for armies and settlements trying to understand as best I can why some tactical maps that are being generated appear to be incorrect
Some evidence of this is experienced by the player when reinforcements arrive from the wrong side? or they are intercepted by the AI from a settlement and find themselves on a battlefield with a fort?
As far as I can tell if you are intercepted by the AI from a settlement because your army has entered its ZOC and that city has a fort the same map will be generated. So whatever your position is on the campaign map relative to the settlement if you are intercepted from a settlement with a fort the Game will generate the same tactical map.
I have tested Konigsberg and , every interception at the ZOC marked X generated the same map.
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Settlements without forts seem to have a greater variation in maps
Some observations,
First these battles are incorrectly described as interceptions they are not. The maps that are being generated are what we now understand as being the only type of settlement map in the game either a fort or a small village\town . On the campaign map you are being intercepted but the tactical map that is being generated is the same one that would be used for a siege.
The best way to illustrate this would be to imagine that your army has been intercepted 20 miles outside London on a river crossing but when the game generates the tactical map there is no river and you are now 2 miles outside the London in a village, the same village that you would have to fight in if there was an attempted breakout from a siege.
Secondly it seems that quite often if you are intercepted from a settlement (with or without a fort) that your army is nearly always incorrectly deployed between the main settlement (city in the distance) and the fort\village , look behind your army.
Finally and rather strangely these maps do affect reinforcements. Reinforcements will arrive on the tactical map relative to their position on the campaign map. This is why reinforcements appear to be incorrect, in fact they are correct and its the first armies deployment that is incorrect.
To illustrate this I will use London again, imagine that your army has been intercepted 20 miles outside London on a river crossing but this time you have reinforcements near by. When the game generates the tactical map there is no river and you are now 2 miles outside London in a village.
Your first army is deployed incorrectly with its back to London but since the reinforcing army is approaching London on the campaign map they will arrive correctly in the rear of the enemy.
Not sure if this is happening in all interceptions but judging from comments made about reinforcements it does appear to be the case.




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