no not in RL
But in ETW
just go to a minor nation, give them millitary access indefinately
then cancel it
then sell it to them for a price i found 8000 to genoa works repeatedly
repeat process.... ive done it 12 times in a row now.
no not in RL
But in ETW
just go to a minor nation, give them millitary access indefinately
then cancel it
then sell it to them for a price i found 8000 to genoa works repeatedly
repeat process.... ive done it 12 times in a row now.
Where does Genoa get that kind of money?
cheating is for pimps.
You don't need to sheet. I'm an average TW player, and going very slowly, I'm making 50,000k profit each turn as UP, with around 5 full armies and plenty of second rate ships to boot.
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if you hog the trade nodes, you're basically cheating anyway. in late games i normally have 1 mill+, if i don't play by my houserules of no trade nodes.
I agree that playing a good game of ETW usually lets you swim in money during the latter half of the campaign, however, its interesting to see how the AI in diplomacy is still so easily exploitable.
And yes, hogging all the trade nodes really makes for one filthy rich player, almost like a money cheat.
I also noticed that the AI gets financial handicaps on higher difficuilties concerning its upkeep, research rates and recruitment costs,
however i find this infinitely better then M2TW's system of giving the AI infinite money whenever it was bankrupt, meaning it could theoretically field infinite armies.
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Call to arms! An army of 5.000 is needed.
You can dominate the early trade routes very easily as Britain, as the number of ports allows you to seriously spam out large numbers of Indiamen very quickly![]()
As my game as Prussia....its somewhat harderIf I want to take some other nation's trade route, that means a war with them unfort.
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I've never yet seen the AI kick me out of a trade route, and the Ai getting teaks to hide its faults is well known about. Until you get an advanced Ai that can beat you, what do you expect. And by that point, i'll be watching the terminator films to prepare for the incoming apocalypse.
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I have a net income of 238 per turn, and it's just 1753!!!!!
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You can make 1 million just of trade nodes?? I am doing somehting wrong......
Hey can you guys give me some pointers... I'm usually broke and rarely can sustain more than two armies...
30k x 36 turns i.e 18 years (of 100 playable) = +1 mill.
my late game austria approx 1770 is netting me 50k/turn
...unless you missunderstood me and thought netting 1 mill per turn, which is not what i meant. just the monetary reserves one has.
edit:
as to pointers:
spam tradeships asap and gain at least some trade nodes. 3-4 in the beginning is enough, if you fill them up to the max. then as soon as you declare war/ are declared war on, by a trade node holding nation, take their nodes away. keep taxes low as soon as some money is rolling in from the nodes. also make trade agreements with as many nations as you can, but make sure they are not at war and have open ports/non-attacked trade routes. neighbouring countries are ideal. be prepared to pay something for trade agreements. build industry and agriculture first within the first few rounds.
in the end the result is irrespective of difficulty settings. started on nomal and play an vh now.
some nations are more difficult in that sense and can be really fun to play. russia comes to mind, but can develop the moskau region into a sick mother effer. only build military units you plan to use. a good stack will eat up 6k per turn.
Last edited by schatzi; March 25, 2009 at 08:41 AM.
So it all comes down to trade nodes. What if I'm playing a landlocked faction like Poland or Austria and I don't want to worry about naval things, isn't there a normal way of getting a sustainable economy? Someone said he had a house rule of not hogging the trade nodes?
BTW how many indiamen can you have at a single node producing a profit?
even as austria you start with one port. if you take venetia you get a second, but be careful, that the venetians don't block your port. if you can send out 3 ships, before they block you, you can occupy 3 nodes. that's enough and you can always fill them up later.
if i remember correctly, you can fill them up to the max a stack can hold, but you need to remove the fleet from the node first, combine them and then sail onto the node with the full stack.
2 difficult nations are poland and russia. havn't played poland yet, but russia on vh without nodes was really tough in the beginning. every small neighbouring nation will declare war on you, plus you have to deal with sweden and the ottomans. after a certain point you become unstoppable. russia's provinces can develop into a gigantic powerhouse. by 1750 my moskau province was making 35k per turn - if i remember correctly.
I haven't got the game here, but a full fleet of indiamen is something like 16/17 ships.
Somehow you can't fill up the whole 20 slots.....