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  1. #1

    Default theory about naval invasions

    I find it weird that you can't have an army board a ship from a port. As in, if I have an army in a port I have to leave the port in order to board the ship. Perhaps this is a bug. I've noticed that the AI likes to put stacks in their ports and just leave them there. Perhaps they are trying to board ships but they can't because it's bugged.

  2. #2
    No, that isn't a banana
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    Default Re: theory about naval invasions

    Quote Originally Posted by django333 View Post
    I find it weird that you can't have an army board a ship from a port. As in, if I have an army in a port I have to leave the port in order to board the ship. Perhaps this is a bug. I've noticed that the AI likes to put stacks in their ports and just leave them there. Perhaps they are trying to board ships but they can't because it's bugged.
    Perhaps you missed the embark/disembark button in the unit panel, while in port.

  3. #3

    Default Re: theory about naval invasions

    Quote Originally Posted by OTZ View Post
    Perhaps you missed the embark/disembark button in the unit panel, while in port.
    exactly that

  4. #4

    Default Re: theory about naval invasions

    Well if people can't find it, that's probably why the AI can't find it.

    Give the AI a chance....make the button bigger !!!!!!


    i'll go back under me rock.

  5. #5

    Default Re: theory about naval invasions

    Quote Originally Posted by OTZ View Post
    Perhaps you missed the embark/disembark button in the unit panel, while in port.
    You are right. Bad merge indeed.

  6. #6

    Default AI naval transport: bug or missing feature?

    First let me make things clear. This is not a rant or an attempt to slander CA. I love the fact that there is a company out there making these kind of games.

    Now to the issue: the failure of the AI to ship troops by sea. As I started my campaign as the British yesterday, just to see what the advisor would tell me, I got warned that eventually the French might try to get a foothold in India. "Yeah right" I thought to my self, the AI can't move troops over sea. To me this is a very serious gamebreaking issue. Not only does the game slow down as more stacks get stuck in their homelands it also makes colonial warfare (and thus the building of an 'Empire') completely useless. How could testers of the game NOT notice that the AI is not moving troops by sea? It is such an essential part of the game. Britain is never going to be attacked, India will never be conquered by European forces.

    Yesterday the content of the new patch was announced. Nothing on AI naval transport. This made me think: what if this isn't a bug but something they just did not have time to program in? If the latter is true it will take many months for a patch to implement this.
    If I had known that the AI could not move troops by sea I personally would not have bought the game but waited about half a year. This is what gravely bothers me. Did they knowingly ship Empire without the AI capable of naval transport at all? Or is it just a bug? If the latter is true why isn't it simply fixed with a quick patch?

    If the basic mechanism of the AI moving troops by sea was not included in the game's code then I don't think modders will be able to do much about it and we will all have to wait for a long time to experience real colonial warfare. Forget about playing Britain, UP, France, Spain or the Maratha Confederacy till then.

    Discuss... Do you think it's a bug or a missing feature? How long will it take for CA to fix it? I'm going to have to shelve Empire till then unfortunatly.

  7. #7

    Default Re: AI naval transport: bug or missing feature?

    http://www.twcenter.net/forums/showt...20#post4783920

    what's in red. It doesn't specifically say "naval invasions" but... [edit: yeah, whatever]

    It means they will take care of gameplay later.
    Last edited by Tepok; March 25, 2009 at 08:07 AM.
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  8. #8
    Decanus
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    Default Re: AI naval transport: bug or missing feature?

    Quote Originally Posted by Tepok View Post
    http://www.twcenter.net/forums/showt...20#post4783920

    what's in red. It doesn't specifically say "naval invasions" but...

    It means they will take care of gameplay later.
    "The gameplay updates address everything to do with gameplay, naval landings, AI behaviour, unit balancing, the lot. The hot-fixes correct game code issues that cause crashes and instability on some systems."
    Catch you on the flip side.






  9. #9

    Default Re: AI naval transport: bug or missing feature?

    Quote Originally Posted by Tullaris View Post
    This made me think: what if this isn't a bug but something they just did not have time to program in? If the latter is true it will take many months for a patch to implement this.
    Is this the gaming version of the Pinto memo?

    (for the younger crowd the Ford Pinto memo was a letter that was leaked from ford, proving they new the Ford Pinto could explode when rear-ended. but decided the cost to fix it (121 Million) was to much vs the cost to put it on production as is and deal with the lawsuits (50 million).

    All we need is a letter proving CA left this out (because I agree it is a game breaking feature. Poland, France, Spain, and England should all be fighting over the Americas AND India, not in europe...

  10. #10

    Icon3 Re: AI naval transport: bug or missing feature?

    Quote Originally Posted by Tullaris View Post
    ...not only does the game slow down as more stacks get stuck in their homelands....
    Now there's a thought...

    CA, pay attention. Don't go huntin' even more possible reasons for memory leaks / ctd's / etc... when this might well improve Empire for a *ahem!*-load of players and systems. Get them to board their ships

  11. #11
    Lord Justin's Avatar Tiro
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    Default Re: theory about naval invasions

    While the AI naval embarkation is clearly bugged, yours, my friend, is not. See the above post

    No offense; it took me a few minutes to figure out how to embark my guys, but I assure you it is possible.
    Lieutenant Lord Justin Heron






    Thank you for your patronage. This has been Justin's Signature™.

  12. #12

    Default Re: theory about naval invasions

    Threads merged.

  13. #13

    Default Re: theory about naval invasions

    Quote Originally Posted by Pøntifex View Post
    Threads merged.
    Bad merge Pontifex.

    You merged my serious topic on the issue that AI can't transport troops with a thread by some guy that can't find the embark button.

  14. #14

    Default Re: theory about naval invasions

    the naval invasions problem is not a bug. It simply has not been coded in properly yet by CA in order to make the release date. I'm sure they will add it in at some point....

  15. #15

    Default Re: theory about naval invasions

    Quote Originally Posted by cobalt View Post
    the naval invasions problem is not a bug. It simply has not been coded in properly yet by CA in order to make the release date.
    ah, so you have access to the games source code ?

  16. #16

    Default Re: theory about naval invasions

    Quote Originally Posted by The_Dude View Post
    ah, so you have access to the games source code ?
    Maybe he just played the last two TW games at release too
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  17. #17

    Default Re: theory about naval invasions

    Quote Originally Posted by Phier View Post
    Maybe he just played the last two TW games at release too
    and that would make no difference at all.
    without looking at the code you cannot tell if its indeed bugging or simply missing.

  18. #18

    Default Re: theory about naval invasions

    Quote Originally Posted by The_Dude View Post
    and that would make no difference at all.
    without looking at the code you cannot tell if its indeed bugging or simply missing.
    its not complete

  19. #19
    priam11's Avatar Campidoctor
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    Default Re: theory about naval invasions

    Quote Originally Posted by cobalt View Post
    the naval invasions problem is not a bug. It simply has not been coded in properly yet by CA in order to make the release date. I'm sure they will add it in at some point....
    My first reaction to this was that it was crap.

    But then I cannot get over the fact that this was missed. Either they did not do any testing or they more likely knew it was not working (or they did not code it in).

  20. #20
    wearycelt's Avatar Civis
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    Default Re: theory about naval invasions

    the naval invasion fix will be in the first gameplay patch, which is after the coming stability patch. You can find the links to substantiate this in the Patch Update Thread.

    EDIT: forgot the caveat "Assuming that what CA says is true"

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