Hello, I had written these guides for UF with the help of an old player called Kiwi and thought they might be enjoyed here. I'll post one now and you guys can tell me what you think of it, if you like it I will post more. These are for 15k cwb...enjoy.
ROME
This guide to Rome is purely based on my experiences in the past, and may not suit all playing styles and various players.
Rome is a fairly reliable faction, however it does have some major weaknesses.
Strengths
-Generally very high morale.
-Well equipped vs spear factions (urbans and stronger cavalry).
-Quite balanced (strong infantry, strong cavalry, strong archers).
-Easy to use effectively.
Weaknesses
-Extremely vulnerable to cataphracts or chariots (no spear units or chariots/cataphracts to counter).
-Relatively expensive units.
-Predictability in army choice.
Armies
Against another Roman army, or some other factions (eg barbarians), this is a well balanced army to use-
4 g/g Urban Cohorts
4 g/g Praetorian Cavalry
6 g/g Roman Archers
2 Archer Auxilia with gold sword only.
Facing a spear faction, it is often useful to increase the number of Urban Cohorts
eg. 6 g/g Urban Cohorts
2 g/g Praetorian cavalry
6 g/g Roman Archers
2 g/- Archer Auxilia
Theory
Rome is certainly not a faction for use in every situation. While balanced, it has no real counter to factions that are a strong in cavalry.
It is often critical when using Rome to make sure you use all the pila (spears) that the Urbans carry. These can inflict massive casualties on infantry in particular, and can win the melee in an urban vs sacred band fight, for example.
Once your urbans are engaged, use any cavalry you have to either destroy the enemy cavalry, or flank the enemy infantry and charge a weak point.
This is a guide under development, any suggestions are welcome, and please point out any mistakes I may have made.





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