Viking Prince’s
Short Campaign Faction Strategy Guide to Medieval II Total War:
Milan

Version 2.0
Date 3.29.2009
By Viking Prince
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Introduction
Milan, Venice, and Sicily are in the center of the Catholic universe on a small peninsular area. All settlements can have ports and great trading opportunities with large population centers from a wide variety of factions with port facilities on the Mediterranean Sea. Urban centers and not castles are one of the keys to Italian wealth. Special facilities such as banking just add to the trading advantages.
Milan is a breakaway kingdom from the Holy Roman Empire. The Emperor wants to bring the Duke back into the empire. Milan is adjacent to Marseilles (a region of France), Venice as well as the Holy Roman Empire means tension and potential conflict with the most powerful empires within Europe.
Featured Early Units

The Italians are famous for their powerful crossbow units. Genoese Crossbow Militia is the finest of the Italian based missile units and the envy of all in Europe prior to gun powder. With such powerfully trained units firing armor penetrating bolts directly into an enemy, Milan can carve out an empire.

The Carrocio Standard is a symbol of the city pulled into battle with an honor guard of elite soldiers. This symbol inspires the troops and strengthens their moral during battle. The elite guard can also drop their duties involving the standard and directly engage the enemy when the situation warrants such action.
Joe Friday’s Just the Facts Ma’am
Milan is a small two region faction at the beginning of the campaign and cannot be played right out of the box. You will need to unlock factions by changing the code or by winning either a short or long campaign with an unlocked faction.
A brief bio of the settlements (I am not giving enemy unit information or rebel settlement populations. There needs to be some exploration):
Milan – Milan, minor city, pop. 4100
Genoa – Milan, minor city, pop. 3000
Palermo – Sicily, castle
Naples – Sicily, large town
Venice – Venice, minor city
Iraklion – Venice, island town
Ragusa – Venice, castle
Frankfurt – HRE, capital, large town
Staufen – HRE, wooden castle
Nuremburg – HRE, town
Innsbruck – HRE, wooden castle
Vienna – HRE, large town
Bologna – Holy Roman Empire, large town
Rome – Papal States, minor city
Marseilles – France, town
Florence, rebel, town
Ajaccio – rebel, island Motte and Bailey
Cagliari – rebel, island wooden castle
Bern – rebel, castle
Dijon – rebel, town
A brief roster of the units:
Milan – Duke Giorgio with mailed knights, 2 spear militias, and a peasant archer
Genoa – Count Bernardo with spear militia, and a peasant archer
Milan region – Cristoforo Rossi, family member with 2 spear militias, and a peasant archer
2 fleets of 2 galley each near Genoa
A spy in the Genoa region
A Cardinal and a merchant are also in the Milan region
What will it take to win the Short Campaign?
The short campaign victory conditions are to hold 15 regions and eliminate the Holy Roman Empire and Venice as factions within the game. Milan must not only dominate the Italian north, but also Germany and the Balkans. This means a naval strategy to maintain trade while launching into a land locked European war for mastery of the Germans beyond the Alps and also into the Balkans to master Venice as a successor to Roman expansion. The Duke of Milan can become the next Charlemagne.
In some ways, Milan has the biggest challenge among the Italians in a short campaign. Egypt has Africa to broaden the economic base before tackling Milan and Venice. Venice has the Orthodox Byzantine Empire to battle without the interference of the Pope. Milan must fight and defeat two Catholic factions and has fewer rebel held regions that are profitable and strategic in positioning for war against Venice or the Holy Roman Empire. For this reason, Milan will tend to wait until a faction miscalculates and loses grace with the Pope. But if Milan waits too long, the castle based troops of the Holy Roman Empire will out number and out class the city based militia armies of Milan. This guide will challenge the Holy Roman Empire by testing the abilities of city based troops against the castle based troops of the Emperor is a longer campaign than usual in the series of short campaigns. There are other and shorted means to complete this campaign, but this will be instructive both for the experience of larger populations and also to deal with the Black Death.
A Special Note on Units from Milanese Cities
The cities have all of the elements of the balanced army: spears, crossbows, cavalry, heavy infantry, siege equipment and artillery. The perfect military factory based in a city. Some of these units are recruitable from the improved walls and some are recruitable from the town hall series of buildings. The Carrocio Standard is recruitable once the city has finished construction of the second level in the town hall series: the Council Chambers. This unit is one of the featured units beginning this guide. The other unit is a fairly good lanced cavalry – the Famiglia Ducale. This unit is recruitable later in the campaign from the fourth level town hall structure – the Mayor’s Palace. The huge city also has the ability to also recruit Dismounted Broken Lances and Broken Lances. None of these units can be placed in the city free of upkeep, but they are valuable to create the balanced militia based armies that Milan can excel at without the use of castles.
Diplomacy or Machiavellian Alliances without Entanglement
Medieval Italy means Machiavelli. The Duke or a prince in the tangle of potential alliance traps must use care and wisdom. To become entangled in a web of alliances may result in no alliances, no allies, and endless warfare Italian style.
The first responsibility of the diplomatic corps is to secure some trade rights. Unlike the Iberian and Northern European short campaigns, the Italians need trade for their edge in the campaigns. Even Milan’s direct opponents, Holy Roman Empire (HRE) and Venice, will need to be used until the time is right. Off to the HRE and negotiate a deal with the usual cut to the Duke. In this case, 800fl plus the trade rights is good enough for Milan. After the successful deal, it is on to the Vatican. The diplomat representing Venice will arrive at Milan in the interim. Often, I will attempt for Milan the same deal with Venice as with the HRE only to discover that with a bit of haggling a deal can usually be settled for 600fl. How was the Duke to know that Venice was even tighter than the Germans?
The Pope is important for all Catholic factions, but especially so for the Italians. Close to Rome can mean quick reactions if fallen out of Papal favor as well as an ally with resources and men to fight your common enemies. Trade, alliance, tribute, and map information are all useful. Whether you want to gift access to the Pope is up to you. I prefer to gift it, but I also am happy when I do not.
As far as other alliances, the enemy of my enemies is still true with Milan. Hungary tends to fight both the Holy Roman Empire as well as Venice over Vienna, so they are the best candidate for an alliance. Allies are best that are not adjacent to each other and also border your enemy. For this reason, if Hungary is your ally, Poland may cause problems with the alliance. Denmark may make a good ally and will contest the Holy Roman Empire early with Hamburg and Stettin. France may also be useful both to secure the western frontier of Milan’s regions as well as an able opponent of the Holy Roman Empire. Sicily is a wild card in the deck. They may be at war with your enemies or directly attack Milan. They are unlikely to be at war with your allies, so an alliance may at least postpone a war by a few years. So Milan has many diplomatic options and watching how the factions develop in the first years of the campaign can provide clues as to the factions that will make the best allies at the time.
Stage One – Where to Go and What to Do? Duke Giorgio is a Man of Action!
There are two adjacent rebel held population centers of interest to Milan. Florence is a coastal city needing some population growth, but potentially as profitable as Genoa. This is a very good candidate for a quick grab before another faction succeeds in doing the same.
Bern is both a tougher nut to crack as well as a land locked castle. Bern can survive against France and the Holy Roman Empire for a bit over 100 years and can be an effective buffer by remaining a rebel held region. There is one reason for Milan to take a more active interest though – Genoese Crossbowmen are the most powerful pre-gunpowder unit in all of medieval Europe. They are recruited and trained with a castle based third level archery range. Bern is the best option short of war against the Holy Roman Empire to secure such a castle.
Other short-term options for the perennially restless commander are the islands in the Mediterranean Sea between Genoa and Palermo. The closest, the rebel held island Motte and Bailey on Ajaccio, is also the one with the smaller population base. More profitable in 100 years and as a large town, Ajaccio is probably best as a buffer rather than a profit center for the immediate future.
A good stage one plan is to take a leisurely 20 turn approach to these regions and focus more efforts on population and economic growth. The end result of stage one will be Milan, Genoa, Florence, and Ajaccio as large towns or better walls and a castle in Bern.
Stage Two – Duke Bernardo is a Man of Patience!
Build the economy and build the Genoese Crossbow Militia as well as the Carrocio Standards. Develop both barracks and archery ranges for Bern but keep the priority on the archery ranges when time is tight. And wait. And wait. Eventually the Holy Roman Empire or Venice will be at war and weaker. When the garrisons at either Bologna or Venice are weak enough it will be time for Duke Bernardo to be a Man of Action!
Oh, I should have mentioned that the Duke is best a man of action with some catapults as well as an army. The first strike must be before a Papal intervention can be made. Once the city is taken and the Pope intervenes, Duke Bernardo is again a Man of Patience. Actually the Duke is always a Man of Patience. He is an Italian jackal waiting for the weak and wounded to be picked off one by one. Take a city and arrange a ceasefire. Take a city and arrange a ceasefire. So boring and oh so profitable!
Venice and the Holy Roman Empire will have some typical circumstances that create vulnerabilities. The Holy Roman Empire controls Vienna at the start of the campaign. Vienna is also attractive to the Doge in Venice as well as the King of Hungary. Most often, Hungary acts first. This is why I have advised the alliance and keeping a diplomat in the area. Inform the Emperor that trade agreements are cancelled and gift a promise of attack against the enemy of Hungary, the Holy Roman Empire.
Simultaneous attacks on Staufen (or Metz) from Bern, Innsbruck from Milan, and Bologna with previously defensive army watching the borders with Venice and Bologna can achieve results. Your ally, Hungary, should take Vienna. The Holy Roman Empire should now be asking for a ceasefire. I always wait for the enemy to ask for the ceasefire since unless they are motivated, diplomacy will be wasted. The ideal ceasefire will restore trade relations, acquire the remaining castle for the defensive line (Metz, Staufen, and Innsbruck) and Hungary may hold Vienna and Prague. Convert Bern to a city walls and prepare for some more quiet development. Another option would be to retain Bern as a castle and use Metz and Staufen as trading chips. I do not like the trade options, but it is something to consider since these are recently acquired through conquest and do not violate my role playing sensibilities.
Venice can be vulnerable when war breaks out to the east. Usual suspects are the Byzantine Empire and sometimes Hungary or the Holy Roman Empire (Vienna again!). Venice tends to feed troops to the fight and weakens Venice. This is due somewhat to calculations of where troops are needed the most and ignoring minimums that would otherwise be garrisoned in the peaceful areas. When Venice has only a few troops in Venice and no defenders on the bridge or in the region, the Milanese jackal should strike. Be happy with only Venice, further advances will leave Milan open to attack from other factions, including allies.
At the end of stage two, Venice and Bologna are within the sphere of the greater Milanese Duchy of Northern Italy. Sicily is now a real threat and will become a distraction from the goals of victory as outlined in the short campaign. Do not be distracted. Milan is already burdened with great tasks. Milan is rich, but can such wealth be enough to buy the continued peace with Sicily?
Stage Three –
Possible scenario – Sicily attacks followed by patient waiting for opportunities and then the Black Death
Stage Four –
Possible scenario – rebuilding the Holy Roman Empire after the aftermath of the Black Death
Epilogue
There you have it. The basic Milanese short campaign of the starting 2 regions, the three rebel regions of stage one, the two remaining cities in Northern Italy held by Venice and the Holy Roman Empire in stage three, and then the complete elimination and unification of the new Holy Roman Empire under the guidance of the Duke of Milan. The empire dominates all trade routes in the central Mediterranean Sea as well as the land based trade from the German cities stretching to the shores of the Baltic Sea. The Italian Riviera to the Adriatic Sea to the Baltic Sea, Venice is a dominant trading economy second to none in all of Europe.
Your comments are always welcome. If I update the guide and use your ideas, you will be given the credit! Until next time ---
Regards, Viking Prince
(to be continued)
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