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Thread: United Provinces Retexture Project (Dutch Republic / Netherlands) - Light and Full Editions Released!

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  1. #1
    jarnomiedema's Avatar Artifex ad Infinitum
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Here's a little preview of the new grenadiers (exclusive to the Full Edition) that I've been working on today. I based them off the Grenadiers of the Amsterdam garrison. Hey, it's my hometown.. I couldn't just ignore these guys, could I?

    Enjoy!

    Spoiler Alert, click show to read: 





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  2. #2

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Quote Originally Posted by jarnomiedema View Post
    Here's a little preview of the new grenadiers (exclusive to the Full Edition) that I've been working on today. I based them off the Grenadiers of the Amsterdam garrison. Hey, it's my hometown.. I couldn't just ignore these guys, could I?

    Enjoy!

    Spoiler Alert, click show to read: 


    Those guys look great! I didn't even realize the Spanish grenadiers had a new model that is bearskin+bag until the other day when I fought a custom battle against them - opens up a lot of possibilities, as the bearskin+bag hat was pretty widely used, and imo looks better than the one without.




    "That war is a terrible thing I agree, but it is not so terrible that we should submit to anything in order to avoid it. For why do we all vaunt our civic equality and liberty of speech and all that we mean by the word freedom, if nothing is more advantageous than peace?" — Polybios, Historiai, IV.31

  3. #3
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Just wondering, the Waldeck Regiment uses line infantry skins. Is this in the light version? If so, what does it replace?
    Also, why aren't the Amsterdam Garrison grenadiers giants like in the painting? Just kidding.
    Last edited by EmperorBatman999; July 11, 2009 at 09:56 PM.

  4. #4
    danova's Avatar Protector Domesticus
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Hey jarnomiedema!
    I dont realy play with the mods, because i'm vvery busy with the moding's works...
    ... and mot of the mods are low quality for my taste.

    But i decided to start a campaign with the Netherlands. i dowloaded your mod, and i very pleased!
    Great works and thanks!
    .

  5. #5

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    I think it would be awesome if the Holland Guard and/or the Blue Guard came with beards. How about it? Nothing says "I'm a man" more than a furry war-face!
    Knowledge is power, but ignorance is bliss.

  6. #6
    Inhuman One's Avatar Comes Limitis
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    how is the progress on the full edition? and when it is released will there also be a version thats kind of a patch to the light version?

    The only thing keeping me from downloading the light version is because I am waiting for the full version.

  7. #7
    Dayman's Avatar Romesick
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Why not enjoy the light one now?

  8. #8

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Yeah, there's really no "installation", you just drop it in a folder, and take it out or delete it when you want to use the new one... A patch/upgrade thing would probably be harder to manage, for the user as well as the creator.




    "That war is a terrible thing I agree, but it is not so terrible that we should submit to anything in order to avoid it. For why do we all vaunt our civic equality and liberty of speech and all that we mean by the word freedom, if nothing is more advantageous than peace?" — Polybios, Historiai, IV.31

  9. #9
    danova's Avatar Protector Domesticus
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Yeah he is right. You found the pach.pack (or folder) his model and skin.
    .

  10. #10
    jarnomiedema's Avatar Artifex ad Infinitum
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Quote Originally Posted by kikosemmek View Post
    I think it would be awesome if the Holland Guard and/or the Blue Guard came with beards. How about it? Nothing says "I'm a man" more than a furry war-face!
    Hahaha.. Well, the problem is that beards were really out of fashion during this day and age. If you were a peasant, sure, but soldiers had to look professional and that means: no beard. So yeah, I'm sorry, but that's not gonna happen..

    Feel free to give it a try yourself though!

    Quote Originally Posted by Inhuman One View Post
    how is the progress on the full edition? and when it is released will there also be a version thats kind of a patch to the light version?

    The only thing keeping me from downloading the light version is because I am waiting for the full version.
    The light version and the full version will be two seperate types of mods. The light edition simply retextures the existing Dutch units. I personally would actually really like it if modders would release two different versions of their mods. For people like myself who don't care for any of the additional units that modders invent and include, I get really turned off from downloading any texture modifications that otherwise look great, but add a whole bunch of units that I really don't care for.

    As for an ETA, I'm afraid the only thing I can tell you is "it's done when it's done". It involves some co-operation between myself and Van Diemen (since I don't know (and don't really want to know) how to add units in-game and he does), which always involves a lot of PM traffic, switching files back and forth and just general confusion everywhere..

    Since the DLC added a few units that we had hoped to include anyway, the Full Edition will be mostly similar to the Light Edition, with a few minor additions, such as changes in models for existing units to fit the historical example (dragoons, the Regiment de Meuron (East India Company infantry), the militia, light infantry, and so on and so forth) and it will add some new units such a few more different types of Grenadiers (infantry) and Horse Grenadiers..

    Nevertheless, don't hesitate to give the Light Edition a spin; I'm sure you'll like it!

    Quote Originally Posted by Wolfgang von Zweibrücken View Post
    Those guys look great! I didn't even realize the Spanish grenadiers had a new model that is bearskin+bag until the other day when I fought a custom battle against them - opens up a lot of possibilities, as the bearskin+bag hat was pretty widely used, and imo looks better than the one without.
    Actually, I decided to take a look at the Spanish Grenadier model and I have to admit I was a little taken aback by the size of that bearskin. In fact, that's my biggest gripe with the new units in the DLC: their hats look ridiculously large. So, the grenadier that you see in the pictures I posted earlier are actually the standard in-game bearskin hat grenadiers, with a touch of magic to them.. (I actually applied the same texture as the one in the Hussar hat to the Grenadier hat to give the allusion of that baggy thing).

    Sorry to burst the bubble!



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  11. #11
    jarnomiedema's Avatar Artifex ad Infinitum
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Well, yesterday was another one of those days. I had gotten off work (yes, I work during the summer holidays; poor student and all..) and decided that I wanted to get some work done on the Full Edition of the mod..

    Having recently been into grenadiers, I decided to try my luck at the new mitre capped units. First, I checked out the new units in-game to see which ones I liked the most. The Prussian grenadiers look great, but the Russian grenadiers really blew me away for some reason. So, I decided to use the texture for the Russian grenadiers and reworked it to fit the historical source material for grenadiers that were in Dutch service.

    As usual, whenever I get started on a unit, I have a hard time stopping until it's completely finished. So, before I knew it, I had spent five hours working on a single texture.. So yeah, I sometimes go a little overboard. But then again, this unit definitely deserved it!

    I've said it before about the Swiss Guard unit, but I have to admit that these new mitre capped grenadiers have stolen the honour of the being the new 'unit I'm most proud of'. The mitre cap itself was quite tricky to get right, but I think I've done a decent job.. As for the rest of the texture, well.. Check it out for yourself!

    Spoiler Alert, click show to read: 







    So, what do you think?



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  12. #12
    MorganH.'s Avatar Finis adest rerum
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    OMFG!! well what can we say other then;EPIC !!
    Great work
    +rep
    Greetings my friend!

  13. #13

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Jaw-droppingly gorgeous and intricate designs. Will these be regular grenadiers or something like grenadier guards?
    Knowledge is power, but ignorance is bliss.

  14. #14
    Van Diemen's Avatar Civis
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Splendid work Jarno! These are much better IMO than the grenadiers you made earlier out of the vanilla version. Though they can of course only be implemented in the full version.

    Now we only need a better campaign AI and I finally can enjoy this game.

  15. #15

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    This looks Awesome just jawdropping .
    I think this is one of your best I have seen nice job allready.

  16. #16

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    I love these skins and I have been using them for a while but I have a few questions.

    1. Why didnt you implement the source pictures hats for the riflemen (full edition)? I have seen those type
    of hats around on other textures and was wondering why you didnt use them?

    2. your militia source pic is not wearing a berret, you could probably do some adjustments
    to the Proper Militia mod and give your units tricorns like the source picture.

    3.it doesnt make sense to me why you would use that model for the voc-infantry-de meuron.
    why wouldnt you use the "ferguson riflemen" model, its obviously way closer to your source pic
    than the chosen ones.

    why have source pictures?

    thats it, keep up the good work.
    the line infantry is my fave.
    Lemonaids is:
    a troll
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    and insult extraordinaire

  17. #17
    Van Diemen's Avatar Civis
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Quote Originally Posted by LEMONAIDS View Post
    I love these skins and I have been using them for a while but I have a few questions.

    1. Why didnt you implement the source pictures hats for the riflemen (full edition)? I have seen those type
    of hats around on other textures and was wondering why you didnt use them?

    2. your militia source pic is not wearing a berret, you could probably do some adjustments
    to the Proper Militia mod and give your units tricorns like the source picture.

    3.it doesnt make sense to me why you would use that model for the voc-infantry-de meuron.
    why wouldnt you use the "ferguson riflemen" model, its obviously way closer to your source pic
    than the chosen ones.

    why have source pictures?

    thats it, keep up the good work.
    the line infantry is my fave.
    You say there is a better mesh than the one we used to represent the Chasseurs de Damas? Please tell which one, so I could try and change it.

  18. #18
    jarnomiedema's Avatar Artifex ad Infinitum
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    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    Quote Originally Posted by LEMONAIDS View Post
    I love these skins and I have been using them for a while but I have a few questions.

    Spoiler Alert, click show to read: 
    1. Why didnt you implement the source pictures hats for the riflemen (full edition)? I have seen those type
    of hats around on other textures and was wondering why you didnt use them?

    2. your militia source pic is not wearing a berret, you could probably do some adjustments
    to the Proper Militia mod and give your units tricorns like the source picture.

    3.it doesnt make sense to me why you would use that model for the voc-infantry-de meuron.
    why wouldnt you use the "ferguson riflemen" model, its obviously way closer to your source pic
    than the chosen ones.


    why have source pictures?
    With regards to your questions, the answers are actually quite simple: the light edition was never meant as a mod that would change the models around. Therefore, we simply worked with the models that CA gave us and tried to approximate the textures to the actual source image as much as possible. I'm sure you'll see that once we release the screenshots of the units in the Full Edition (I've just uploaded them), you'll be pleasantly surprised!

    The source pictures are there to give people an idea of what the actual units looked like and what the unfortunate limitations of the Light Edition are. In the Full Edition, we will have corrected most if not all of those model problems. You'll see very soon!



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  19. #19
    Van Diemen's Avatar Civis
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    Default Preview of the Full version

    Hello everybody,

    As you may know this project consists out of a light version improving the vanilla textures. However, we also planned to release a Full version, which will add new units to the order of battle for the United Provinces. You might have already seen a lot of these units in previous posts, but in this thread I will gladly announce and show all Full version units that will be in. The Full version might still change depending on whether we decide to release it, but at least these units are considered to be finished.

    I will also give you an indication of their stats so that you know a little better, what you should and could expect from this unit.

    Line Infantry

    These units aren't exactly Full version units, however jarnomiedema improved their faces to look a little more alike a Dutchman. IMO he succeeded very well in achieving that goal.

    Spoiler Alert, click show to read: 








    Militia

    This unit has been changed to resemble the militia better. The barretts weren't exactly historical accurate, so we decided to remove them a let them use tricorns similar to the Line infantry model. Stats will of course remain exactly the same as in vanilla ETW militia.

    Spoiler Alert, click show to read: 








    Provincial Cavalry

    Again like the militia, this unit is replaced for another model to remove the barretts and give them tricorns. Stats will remain identical to that of the vanilla Provincial Cavalry.

    Spoiler Alert, click show to read: 






    Waldeck Infantry

    These units are mercenaries fighting for the United Provinces. They have stats similar to the Hessian Infantry, recruitable by Great Britain in the Americas. Expect these units to be better than militia and other mob like rabble, however they aren't as strong as regular Line Infantry units. So, don't expect them to hold the full brunt of an assault. This unit will be available on the campaign map and in early custom battles.
    Spoiler Alert, click show to read: 










    Chasseurs de Damas

    The Chasseurs de Damas were a foreign unit in Dutch service. In the Full version they will replace the generic riflemen unit for the United Provinces. Their stats are identical to that of the generic riflemen unit, so what you can achieve with them you can also accomplish with these guys.

    Spoiler Alert, click show to read: 






    Cuirassiers

    Though the United Provinces did not have a lot of Cuirassiers historically. We did decide to add them to give the United Provinces a really good heavy cavalry force. They are expensive, but they can be expected to hold their ground and advance in melee against most units, support is always welcome though. The stats of these Cuirassiers is identical to that of the generic Cuirassiers unit in ETW. Like most units the texture was done by jarnomiedema, while I made it possible for them to be recruited in the game.
    Spoiler Alert, click show to read: 






    Dragoons

    The dragoons are a special breed. Not really considered cavalry nor infantry they fell out of favour with most units in the regular army, however they can be of use and according to some of our sources the United Provinces were in reality really favouring dragoons as a cavalry force. The uniforms given in vanilla ETW were a bit unhistorical though. The caps given to them were not used by the United Provinces, especially not during the early, mid and mid-late 18th century. That's why we decided to modify both the normal and light dragoon units so that they are more accurate. The stats for the dragoons remain the same as in vanilla ETW.

    Spoiler Alert, click show to read: 








    Light Dragoons

    Similar to the normal dragoons. They had the wrong uniform. We changed their caps to tricorns and enhanced their uniform. Stats are again identical to that of the light dragoons in vanilla ETW.

    Spoiler Alert, click show to read: 










    Light Infantry

    The model for the light infantry unit has been changed. The cap was replaced for the tricorn and the uniform enhanced to look more like the historical German mercenary light infantry units recruited by the United Provinces during the 18th century. Stats are identical to that of the normal light infantry units.
    Spoiler Alert, click show to read: 






    Guard Dragoons

    This unit will require a little more explanation. This unit is added as a new unit for the United Provinces. The Guard Dragoons (Garde Dragonders) were an elite unit in service of the United Provinces. Similar to that of normal dragoons in style, but much better trained. They are the best dragoon unit in the game and can even be considered to be almost equal to grenadiers in both strength and skill. However they, unlike real grenadiers, aren't trained in the use of grenades and they will still have to be aware of heavy cavalry and lancers. Also, due to their heavy status, they aren't able to fire from horseback and thus need to dismount in order to fire, though unlike most other dragoons, are very capable in melee combat and can hold against light to normal cavalry and weaker groups of infantry.
    Spoiler Alert, click show to read: 










    Grenadiers

    Last, but certainly not least I will discuss the Grenadiers.
    Jarnomiedema already mentioned in earlier posts that he has improved the grenadiers even further by using a new model. The new grenadiers now have mitre caps and look IMO a lot better than the original units jarnomiedema made for the light version. The abilities of these units are very much similar to normal grenadiers, though they are a little bit stronger than the generic ones and more alike the famous Prussian grenadiers (not identical though). Well as you know they can throw grenades towards the enemy, are well trained and have excellent melee fighting capabilities. Jarnomiedema made these excellent textures while I enabled them to the recruited on the campaign map, replacing the vanilla grenadiers, and in custom battles during the late 18th century.

    Spoiler Alert, click show to read: 








    I trust you all have been given a satisfactory update on our current work and depending on the release of the next patch by CA we might decide to release the Full version very soon. Some work needs to be done with V.O.C. infantry and cavalry and Jarno and I are looking at that right now. For the rest the Full version is almost finished and ready to go.

    I hope you will all have a good weekend and keep an eye on this thread for the release of the Full version in the near future.

  20. #20

    Default Re: New uniforms for the United Provinces (Dutch Republic / Netherlands) - Light Edition v2.1 Released! (July 5th)

    WOW I thought I had seen the best since the last update but this is sick .
    It just looks so great and yes the look much more a like a dutch man as I am from The Netherlands
    Keep up the good work + rep already .

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