Hello everybody,
As you may know this project consists out of a light version improving the vanilla textures. However, we also planned to release a Full version, which will add new units to the order of battle for the United Provinces. You might have already seen a lot of these units in previous posts, but in this thread I will gladly announce and show all Full version units that will be in. The Full version might still change depending on whether we decide to release it, but at least these units are considered to be finished.
I will also give you an indication of their stats so that you know a little better, what you should and could expect from this unit.
Line Infantry
These units aren't exactly Full version units, however jarnomiedema improved their faces to look a little more alike a Dutchman. IMO he succeeded very well in achieving that goal.
Militia
This unit has been changed to resemble the militia better. The barretts weren't exactly historical accurate, so we decided to remove them a let them use tricorns similar to the Line infantry model. Stats will of course remain exactly the same as in vanilla ETW militia.
Provincial Cavalry
Again like the militia, this unit is replaced for another model to remove the barretts and give them tricorns. Stats will remain identical to that of the vanilla Provincial Cavalry.
Waldeck Infantry
These units are mercenaries fighting for the United Provinces. They have stats similar to the Hessian Infantry, recruitable by Great Britain in the Americas. Expect these units to be better than militia and other mob like rabble, however they aren't as strong as regular Line Infantry units. So, don't expect them to hold the full brunt of an assault. This unit will be available on the campaign map and in early custom battles.
Chasseurs de Damas
The Chasseurs de Damas were a foreign unit in Dutch service. In the Full version they will replace the generic riflemen unit for the United Provinces. Their stats are identical to that of the generic riflemen unit, so what you can achieve with them you can also accomplish with these guys.
Cuirassiers
Though the United Provinces did not have a lot of Cuirassiers historically. We did decide to add them to give the United Provinces a really good heavy cavalry force. They are expensive, but they can be expected to hold their ground and advance in melee against most units, support is always welcome though. The stats of these Cuirassiers is identical to that of the generic Cuirassiers unit in ETW. Like most units the texture was done by jarnomiedema, while I made it possible for them to be recruited in the game.
Dragoons
The dragoons are a special breed. Not really considered cavalry nor infantry they fell out of favour with most units in the regular army, however they can be of use and according to some of our sources the United Provinces were in reality really favouring dragoons as a cavalry force. The uniforms given in vanilla ETW were a bit unhistorical though. The caps given to them were not used by the United Provinces, especially not during the early, mid and mid-late 18th century. That's why we decided to modify both the normal and light dragoon units so that they are more accurate. The stats for the dragoons remain the same as in vanilla ETW.
Light Dragoons
Similar to the normal dragoons. They had the wrong uniform. We changed their caps to tricorns and enhanced their uniform. Stats are again identical to that of the light dragoons in vanilla ETW.
Light Infantry
The model for the light infantry unit has been changed. The cap was replaced for the tricorn and the uniform enhanced to look more like the historical German mercenary light infantry units recruited by the United Provinces during the 18th century. Stats are identical to that of the normal light infantry units.
Guard Dragoons
This unit will require a little more explanation. This unit is added as a new unit for the United Provinces. The Guard Dragoons (Garde Dragonders) were an elite unit in service of the United Provinces. Similar to that of normal dragoons in style, but much better trained. They are the best dragoon unit in the game and can even be considered to be almost equal to grenadiers in both strength and skill. However they, unlike real grenadiers, aren't trained in the use of grenades and they will still have to be aware of heavy cavalry and lancers. Also, due to their heavy status, they aren't able to fire from horseback and thus need to dismount in order to fire, though unlike most other dragoons, are very capable in melee combat and can hold against light to normal cavalry and weaker groups of infantry.
Grenadiers
Last, but certainly not least I will discuss the Grenadiers.
Jarnomiedema already mentioned in earlier posts that he has improved the grenadiers even further by using a new model. The new grenadiers now have mitre caps and look IMO a lot better than the original units jarnomiedema made for the light version. The abilities of these units are very much similar to normal grenadiers, though they are a little bit stronger than the generic ones and more alike the famous Prussian grenadiers (not identical though). Well as you know they can throw grenades towards the enemy, are well trained and have excellent melee fighting capabilities. Jarnomiedema made these excellent textures while I enabled them to the recruited on the campaign map, replacing the vanilla grenadiers, and in custom battles during the late 18th century.
I trust you all have been given a satisfactory update on our current work and depending on the release of the next patch by CA we might decide to release the Full version very soon. Some work needs to be done with V.O.C. infantry and cavalry and Jarno and I are looking at that right now. For the rest the Full version is almost finished and ready to go.
I hope you will all have a good weekend and keep an eye on this thread for the release of the Full version in the near future.