I recently got ETW, but all it did was make me want to play RTW and XGM =D so I dug out the CDs and downloaded the latest (when I last played I think it was on a 1hp system?)
Anywho. So far it seems that head on cavalry charges against my phalanx formations are far too effective, which doesn't make sense. They can hold off infantry all day long, but if the enemy general comes in on a suicide charge, the formation gets completly broken up. Cavalry is the one thing I shouldn't be worried about when I have phalangites, or at least so I thought. Is there a tactic to prevent this?
When I'm fielding an actual army, this isn't a problem. The problem is I'm trying to defend a siege in my current campaign with a relatively small garrison of phalangites, and if any one gets compromised, I'm screwed.
My first post but I'm a longtime fan =) great work on this mod.




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