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Thread: Another bug fix required CA

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  1. #1

    Default Another bug fix required CA

    So when u tell ure light inf to deploy stakes and they do so, ud think u would not be able to repeat that ability yeh? wrong...

    There is a 1/2 second window from when ure light inf deploy the stakes in the ground and stand upright... if u time it right and give them an order to move during this period, they will still have a fresh stake icon and can lay multiple lines of them.

    Rinse and repeat

    GG ca, gg wp

  2. #2

    Default Re: Another bug fix required CA

    Sploiter

  3. #3

    Default Re: Another bug fix required CA

    A friend of mine looked into this a bit more and it seems u can deploy as many stakes in relation to how many units of light u have...

    One light inf can post the stakes of 7 if u get what i mean * As long as u have that many lights*. Not as bad as i thought but still, it shouldnt be about and im sure there are quite a few circumstances where this can be abused.

  4. #4

    Default Re: Another bug fix required CA

    yeh, not as bad as we first thought

    Here's a screenshot for whatever reason that might be needed



    So if you try to place a stake with another unit after you've placed all with the first one the stakes will just vannish....magic :O
    Last edited by Northern; March 24, 2009 at 08:23 AM. Reason: wanna add some stuff

  5. #5

    Default Re: Another bug fix required CA

    And I thought it was bad that they carried these massive things around with them in skirmish mode. Now they collectively have a lumber yard with them.

  6. #6

    Default Re: Another bug fix required CA

    teleportation mate...teleportation...great stuff :S

  7. #7

    Default Re: Another bug fix required CA

    And then its ofcurse the bug were only a few of the whole unit actually deploy stakes, ranging from 10-90%

  8. #8

    Default Re: Another bug fix required CA

    Quote Originally Posted by Norpheus View Post
    And then its ofcurse the bug were only a few of the whole unit actually deploy stakes, ranging from 10-90%
    yeh this happens if you move you unit before the animation when the stakes changes their angel(can't miss it)

  9. #9

    Default Re: Another bug fix required CA

    lol i did this exploit to Milt and Rom last night (my clanmates), I kept asking them if there was something wrong with what I was doing, and Rom replied "Ya your howitzers are too accurate"

    By the end of the game I had one ridiculous line lol...

  10. #10

    Default Re: Another bug fix required CA

    Field defenses were a part of the 18th Century, but these spikes are quite fanciful. Id prefer if there was some gathering that had to be done first - 1. put unit in woods, click 'cut stakes', 2. move unit to position (unit cannot run with stakes), 3. place stakes.

    Anyway, this is just another one of those wiz-bang type features I think CA feels they must include to keep the attention of the more casual non-realism folks. Which is fine I guess. Frankly, the stakes arent nearly as annoying as the magic mortars.

    And finally on topic, I dont think whats been discovered here will change MP much - its still far more efficient to use all your light inf. to deploy stakes than to have one unit running around like a worker bee.
    Danny: "They thought we was devils?"
    Billy Fish: "Oh, Kafiristan people's very ignorant. I say to headman, Uta, I say 'Oh no, by jove! They're not devils, they gora sahibs, British soldiers!'"
    Danny: "Good man Billy Fish."
    Peachy: "And now, if you'll take us to this Uta bloke, we will begin his education."
    -The Man Who Would be King (film, 1975)
    http://www.youtube.com/watch?v=3foojqh_Qm0

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