Sorry to badger you guys with more questions, but I thought I'd make a thread to ask a few remaining questions about sieges.
As you might have seen in the other thread, I used a method that Wlesmana discovered to remove all wall defenses, including boiling oil, from sieges. This makes them a lot more fun to play, in my opinion.
However, there is still a problem. Namely that the enemy campaign AI seems reluctant in the extreme to actually attack during a siege....they prefer to just sit there for the 15 years or whatever it is that is required to starve my city into submission.
Does anyone know if there is some kind of way to force or really encourage the AI to attack an enemy city in siege as soon as they have siege stuff built?
Historically, few factions were patient enough to just camp around outside the enemy walls for over a decade when they could just assault it instead.
My other question is if there is a way to modify how many units die of starvation when inside a siege. (ie, after one turn, every unit inside the city loses 8 men, is there a way to change that?)




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