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Thread: What House Rules do you Use?

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  1. #1

    Default What House Rules do you Use?

    Just wondering what everyone house rules are to get a challange out of the AI.

    I usually wait until the 20th turn min.

    Anyone else wait longer?

    I am looking for suggestions.

  2. #2

    Default Re: What House Rules do you Use?

    I rarely declare war on another faction. I just wait for them to declare war on me then hand them their ass on a platter.

  3. #3
    Semisalis
    Join Date
    Jan 2007
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    Nijmegen, the Netherlands
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    468

    Default Re: What House Rules do you Use?

    In my UP and Brittain campaign, I took Paris before turn 10. Really clears up Western Europe.
    I guess, my house rule is take the capital province of the nearest big neighbour. As for challenge, well... its pretty challenging to take Paris with half an army...

  4. #4

    Default Re: What House Rules do you Use?

    Grenadiers can't throw Grenades
    2 mortars maximum in any army
    5 cavalry max in any army
    No trade theaters
    Don't invade India until at least 1750
    Don't play GB.
    5 schools max
    No revolution, have to stay Monarchy

  5. #5

    Default Re: What House Rules do you Use?

    I play to have fun... nothing more, nothing less.

  6. #6
    Ordinarius
    Join Date
    Sep 2006
    Location
    Western Isles, Scotland
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    760

    Default Re: What House Rules do you Use?

    4 schools researching at once, max. That's my only one, after seeing how you can power through the tech tree by 1750 if you're expansionist.

  7. #7

    Default Re: What House Rules do you Use?

    I don't play by any house rules per se, but I try to take actions that are more reasonable in a historic context. For example, when I captured Paris as the Dutch, I sold it back to the French for cash, the Windward Islands, and French Guyana. (It didn't work out so well though, because then Savoy destroyed France a couple turns later )

  8. #8
    Decanus
    Join Date
    Feb 2009
    Location
    Copenhagen, Denmark
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    511

    Default Re: What House Rules do you Use?

    Quote Originally Posted by Rogue View Post
    I don't play by any house rules per se, but I try to take actions that are more reasonable in a historic context. For example, when I captured Paris as the Dutch, I sold it back to the French for cash, the Windward Islands, and French Guyana. (It didn't work out so well though, because then Savoy destroyed France a couple turns later )
    My style too. I also seek to influence power balance in europe by stationing troops in allied regions and pump money into certain allies to see if they can convert that into military success- very ineffective so far... go modders!
    Catch you on the flip side.






  9. #9
    No, that isn't a banana
    Join Date
    Aug 2004
    Location
    Ontario, Canada
    Posts
    5,216

    Default Re: What House Rules do you Use?

    Every second battle, I'll play while wearing my wife's Sleep Mask. It helps sometimes, but other times the AI just gets unlucky.

    I've also mentioned this before, but putting Temptations cat treats on your keyboard (if you have a cat, otherwise that's just weird) or peanut butter on your keyboard (if you have dog, and, *very important*, if you don't have a nut allergy) can sometimes help the AI.

    Otherwise, more "traditional" methods include limiting the number of Stacks per continent to 1, leaving cities undefended, and one important one - never trade an island to the AI - it tends to fill it to the brim with useless, money draining armies.

  10. #10
    REQUIEM's Avatar Senator
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    Jul 2008
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    1,410

    Default Re: What House Rules do you Use?

    i only lay down house rules in multiplayer called 'gentleman rules'

    2 art Max
    no mortars!
    not allowed to shoot at enemy general with arty.
    and allow enough money for a decent army without the spamming of elites/experience.

  11. #11

    Default Re: What House Rules do you Use?

    I'm not allowed the sound turned up on my 7.1 when my wife is at home.

  12. #12

    Default Re: What House Rules do you Use?

    Rule 76: No excuses. Play like a champion.
    Boomtown, Population: You.

  13. #13

    Default Re: What House Rules do you Use?

    Don't destroy any faction, make everyone my protectorate, and stay in Monarchy.

  14. #14
    EmperorJulian's Avatar Civitate
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    Aug 2004
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    Tucson, AZ
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    612

    Default Re: What House Rules do you Use?

    I play by the same "rules" I use in EU3. One thing I never do is rush the AI and conquer 40 regions by 1710. This seems to be something alot of people do, and then they complain that the game (ETW) is too easy. I sit back and generally let my enemies come to me. In my latest Russian campaign, I ceased expansion entirely between 1715-1727, opting to just build infrastructure and research technologies. When I did expand again, I only took two provinces and once again returned to my normal building/tech-oriented existence. I am heading for a Revolution, but my final goal is Constitutional Monarchy, which I feel fits better with this period in history.

    I'm also found of doing the following:

    * Propping up factions by giving them techs and money early in the game.
    * Using no more than four schools/colleges
    * Sending Rakes/Priests to selected areas to incite revolt, i.e. to release (or try to release) emergent factions.
    * Building an Empire with reasonable and consolidated boundaries, this can be hard to do when you have a victory condition like Russia which requires you to hold a compact empire... AND Sweden. Sort of have to make do with the situation you're in.
    * I also never accept absurd offers of territorial trades from the AI. I'm not going to ruin AI factions by, for example, trading Courland for East Prussia and 5 techs. Yeah it's great for me, but it kicks the AI in the face.
    * Finally I don't exploit the AI's tactical weaknesses by deploying armies of unique composition that the AI can't handle. I tend to produce what the AI produces, such that when I fight it out with them at least it's not over in 5 seconds. As an aside here, I do usually kill as many routers as I can, not because I want to, but with the siege bug that we're dealing with its become somewhat mandatory. If it didn't exist, I'd let the fleeing men go.
    Under the Patronage of Valus the Indefatigable.

  15. #15

    Default Re: What House Rules do you Use?

    I play with one hand only and without my glasses on, just so that the AI has a 'fair' chance.

  16. #16
    No, that isn't a banana
    Join Date
    Aug 2004
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    Ontario, Canada
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    5,216

    Default Re: What House Rules do you Use?

    Quote Originally Posted by Tullaris View Post
    I play with one hand only and without my glasses on, just so that the AI has a 'fair' chance.

    Rookie. A real man will get his other hand amputated and then use the severed hand to poke his eyes during the game.

  17. #17

    Default Re: What House Rules do you Use?

    Always help allies actively

    Attack of capitals only after all small cities in the region are occupied

    Leave the pirates islands alone

  18. #18

    Default Re: What House Rules do you Use?

    I just set phasers down to stun, oh and grenadiers throw koosh-balls

  19. #19
    Irishmafia2020's Avatar Senator
    Join Date
    Dec 2006
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    Navajo Nation, Arizona USA
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    1,196

    Default Re: What House Rules do you Use?

    Quote Originally Posted by herb0815 View Post
    Leave the pirates islands alone
    That's a good rule... I might commit to that one myself...

    I only use one school. Just one. I can't imagine how easy it must be to play with four schools (how could that even be a house rule?).

  20. #20
    No, that isn't a banana
    Join Date
    Aug 2004
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    5,216

    Default Re: What House Rules do you Use?

    Quote Originally Posted by herb0815 View Post
    Always help allies actively

    Attack of capitals only after all small cities in the region are occupied

    Leave the pirates islands alone
    Leaving the pirates alone helps a lot in terms of impact on trade.

    One other suggestions - somewhat related - keep the straits of Gibraltar cleared, even it means DOW on Morocco. It should help with the saling regattas that take place there almost continuously.

    EDIT - for schools, as a future wish - I would increase the amount of dissent/clamour for reform for each one - or at least limit the number per faction. It's way too easy too accumulate them.

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