Results 1 to 13 of 13

Thread: Cavalry campaign map movement?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    wubbs77's Avatar Miles
    Join Date
    Jun 2004
    Location
    California
    Posts
    314

    Default Cavalry campaign map movement?

    It does not appear that cavalry armies have any bonus to campaign map movement points. What gives? I believe an army consisting only of horse artillery, dragoons, and cavalry should receive a massive boost to campaign map movement points.

    An army of this composition would be ideal for raiding enemy settlements/resources, and particularly suited for operations in the massive lands of Russia.

    The trade-off is clear: reduced firepower and unit size in return for increased travel speed and response time in an emergency.

    Past total war games took cavalry movement speed into account, what happened?

    Anyone know how I can mod this? I'm clueless.
    The study of history is the best medicine for a sick mind.
    -- Livy

    Hold 'em by the nose, and kick 'em in the Ass!
    --George Patton

  2. #2

    Default Re: Cavalry campaign map movement?

    cavalry by themselves move faster, and infantry move slower
    however, the army marches to the slowest unit (which has always been the feature of TW games), which is in most cases infantry or artillery
    having horses around doesn't magically make an army faster
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  3. #3

    Default Re: Cavalry campaign map movement?

    An Army comprised of only horses (cavalry and dragoons) moves quite a bit faster on the campaign map... one reason dragoons are actually useful... if you want a highly mobile patrol force that still has some firepower

  4. #4
    wubbs77's Avatar Miles
    Join Date
    Jun 2004
    Location
    California
    Posts
    314

    Default Re: Cavalry campaign map movement?

    Quote Originally Posted by pdanders View Post
    An Army comprised of only horses (cavalry and dragoons) moves quite a bit faster on the campaign map... one reason dragoons are actually useful... if you want a highly mobile patrol force that still has some firepower
    I must insist this is not the case.

    I've just tested again, try it.

    I put one unit of line infantry directly next to one unit of dragoons on the campaign map just either side of a road. At the very beginning of a new turn, they have the same movement zone.
    The study of history is the best medicine for a sick mind.
    -- Livy

    Hold 'em by the nose, and kick 'em in the Ass!
    --George Patton

  5. #5

    Default Re: Cavalry campaign map movement?

    Quote Originally Posted by wubbs77 View Post
    I must insist this is not the case.

    I've just tested again, try it.

    I put one unit of line infantry directly next to one unit of dragoons on the campaign map just either side of a road. At the very beginning of a new turn, they have the same movement zone.
    pretty sure you're doing something wrong. everyone in this thread including myself can attest to cavalry having more movement points, this goes as far back as RTW, maybe even further.

  6. #6

    Default Re: Cavalry campaign map movement?

    it's different for me, have you tried regular cavalry instead of dragoons? after all, dragoons were just mounted infantry
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  7. #7

    Default Re: Cavalry campaign map movement?

    Cav do move faster on campaign map, however movement differences have been significantly toned down in comparison to previous titles, so it is not so significant anymore.
    TWC forum reader since 2005
    Author of Royal Artillery School,guide for artillery in ETW.
    RAS Chapter 1 released.
    RAS Chapter 2 released.
    RAS Chapter 3 cancelled
    "Choose your stoker!"

  8. #8

    Default Re: Cavalry campaign map movement?

    I've tested it too, just to make sure. Cavalry get more move points. Artillery get less than infantry.
    Sometimes I live in the country.
    Sometimes I live in the town.
    Sometimes I get this great notion
    To jump in the river and drown.

  9. #9
    wubbs77's Avatar Miles
    Join Date
    Jun 2004
    Location
    California
    Posts
    314

    Default Re: Cavalry campaign map movement?

    I don't get it.

    Here are screens. Cavalry does seem to be able to move a bit further to the left of the screen, but not much. Every other direction seems the same.

    Unit of Militia, Full movement points:




    Unit of Cavalry, Full movement points:



    I guess there is a tiny discrepancy, but...really? this is the only difference? Is this what everyone else is seeing? I would expect cavalry to be able to move much further.
    The study of history is the best medicine for a sick mind.
    -- Livy

    Hold 'em by the nose, and kick 'em in the Ass!
    --George Patton

  10. #10

    Default Re: Cavalry campaign map movement?

    OP is right, thats almost nothing...

  11. #11
    wubbs77's Avatar Miles
    Join Date
    Jun 2004
    Location
    California
    Posts
    314

    Default Re: Cavalry campaign map movement?

    Quote Originally Posted by tokaiser View Post
    OP is right, thats almost nothing...
    Thank you.

    But I'm genuinely curious, to all those above who swore up and down that they've tested and cavalry can move further, are you really seeing something different? Or is this it?
    The study of history is the best medicine for a sick mind.
    -- Livy

    Hold 'em by the nose, and kick 'em in the Ass!
    --George Patton

  12. #12

    Default Re: Cavalry campaign map movement?

    you're wrong in that there is no difference in movement 'points' but i do agree that cavalry's should be increased from what it is now.

  13. #13
    Civis
    Join Date
    Mar 2009
    Location
    Ireland
    Posts
    150

    Default Re: Cavalry campaign map movement?

    Cav can move further than infantry, about 20% further per turn is what i have observed. It also seems that the terrain type makes a difference, some seems to favour cav more and they get to go further, in your screenshot for example the cav goes all the way to Breslau, but the inf unit only gets as far as poland's border.
    But when compared to the cross country route towards Lwow the difference in movement range is much less pronounced.

    I do argee that the difference should be greater but the difference is there none the less.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •