I have played a couple of full campaigns but never heard anyone about the fougasses, the improvised bombs that are somewhere in the game
HOW do you get them?
I have played a couple of full campaigns but never heard anyone about the fougasses, the improvised bombs that are somewhere in the game
HOW do you get them?
When an army stands in the same location over 2 turns, and enters a battle, you get the option to make sandbags and stakes, right? Well light infantry in that deployment phase can make fougasses. Im not positive about this though, Ive never tried it myself.
You mean the mines? Those are available for Grenadiers or light infantery late game, if you are in a defensive position. (Your army has the spikes around it on the campaign map)
Yes, it has a red area in front of the unit that deployed it, and when the enemy walk into that zone the charges go off and shower them in shrapnel. Very effective!
I used them once, to great effect. Two British units of line infantry walked right into it, causing them to run like little girls, swinging the tide of battle since they had outflanked me on another front.
Light Infantry get the fougasse which is quite decent
but the improved Skirmisher unit eg Green Jackets or Prussian Jaegars get the improved Fougasse
that takes 100+ men out of a formation easy, as well as being awesome to watch![]()
So by the time you have the light infantry doctrine, you should be able to use fougasses?
Yup, riflemen have some sweet fougasse. PS doesn't always need to have spikes. It your in a city and you get attacked. Wait 1 turn and the next turn, if you attack, you'll still have deployable defences.
can someone post pics of this?
i have a question about the fougasse, i noticed that when you deploy them before a battle, they stay were they are at, if i moved the troops that deployed them somewhere else, do they still blow up when someone walks over them?
I have only had the chance to use once in 70 turns of ETW but that one time was worth it. They are titties.
I used them in the U.S. campaign against the Plains Nation. One trap even completely wiped out an entire unit of melee infantry at once. The same battle was also the only time I got to use trenches. These things ended up meaning the difference against 2 full stacks with my 1 stack isolated far beyond any help.
i find sometimes even if your troops have the spikes deployed you still cant build defenses.
According to google, fougasse it is some sort of recipe for bread!. =d
I have seen the AI use them and blow up some of my units but never had the option myself.
The defences ROCK against ranged enemies.
The trenches (that look like sandbag walls...) save heaps of men and they duck behind it, BUT, they dont suffer the normal wall bugs (only 1 line fires, if at all, etc.).
The cavalry spikes are great to put on your flanks too, reduces the options for your enemy.
The cannon ones... not so much. They reduce their field of fire and manuverability and really only protect it from some rounds, EG it wont stop carcas shot. I tend to not use their ones.
The cannon emplacements protect cannons from frontal assaults and direct fire. They are not really effective against any kind of plunging fire, like, say, carcass shot, explosive shot, etc.