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  1. #1

    Icon5 Creating a new faction...

    For reasons unhistorical and purely down to the fact that my wife is a Finn I'm in the process of adding Finland as a new rebel faction to the game.

    I have managed to create and add flags needed to ui/flags, and the database entries to db/factions_table and db/groupings_factions_junct_table. With the help of waronmars I've located the battlefield UI flags, and promptly hit a brick wall.

    Instead of separate files for each faction flags have been combined into four large dds files (flags0 - 3.dds) in rigidmodels/flags/textures and the area for each flag is defined in flags.tai.

    I've tried following the format in flags.tai which hints that each flag is also called flag_<faction>.tga by adding a flag_finland.tga to my pack, but no luck.

    Next I'm going to try replicating the four dds files and tai file in my pack, but with an additional entry for Finland.

    I hope there is a better way, as if we need to follow this format, then I forsee mod clashes ahead, especially when the rest of the system is wonderfully designed.

    Any ideas from expert modders?

  2. #2

    Default Re: Creating a new faction...

    Quote Originally Posted by DariusOfLancs View Post
    Next I'm going to try replicating the four dds files and tai file in my pack, but with an additional entry for Finland.
    OK, that works. Figures.

    Tai files seem to be called 'Atlases' based on comments in flags.tai. These Atlases seem to be many textures in larger texture files. As expected replacing flags.tai with a single entry file for Finland removes all other flags, and creating a new tai file for just finland doesn't work.

    I'm hoping somewhere there is a master list of Atlases which I can append a new one to.

  3. #3

    Default Re: Creating a new faction...

    gl u going to be like pro scripter to do it :p dont look at me im out of the buisness xD
    "only the mind of a warrior can be destroyed when its physically destroyed" Hunterman52

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