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Thread: Non-Permanent Stone Forts

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  1. #1

    Default Non-Permanent Stone Forts

    I currently have permanent stone forts in ss6.1. Im looking for a way to keep the stone forts but make them disappear when not occupied like the old wooden ones did. Or even better a way to make them disappear after so many turns being unoccupied (3 turns, 5 turns or something like that).

    Ive since found that forts degrading ove time is impossible. So can anyone just let me know what to change to make them not permanent??
    Last edited by pats87; March 22, 2009 at 08:11 AM.

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Non-Permanent Stone Forts

    Master Zumas stone forts don't disapear...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
    wolfslayer's Avatar Senator
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    Default Re: Non-Permanent Stone Forts

    Quote Originally Posted by AnthoniusII View Post
    Master Zumas stone forts don't disapear...
    Ok Anthonius you've been around for a long time, friend, so you should know this by now ;-)


    descr_campaign_db.xml

    <destroy_empty_forts bool="false"/>
    <---change to "true"

    If you have too many permanent buildable forts you should be able to get rid of the empty ones during a campaign by changing this value and playing a few turns, then changing to "false" again to make them permanent again.

    Anyone ever tried this?
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  4. #4
    Massive_attack's Avatar Campidoctor
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    Default Re: Non-Permanent Stone Forts

    I have, it works great. Just wait a turn and they go (if empty).

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