Introduction
Hello!
Most of you will probably not know me, and I don't blame you. For the past two years (time really flies!), I have not posted here. After the RTW time, where I participated in various projects such as RTR and Byzantium: TW, I laid low - until now. Let's hope I will get into the whole thing swiftly enough again!
Whenever I looked around the mod forum and ideas and things turned towards Japan, discussion mostly centered around recreating Shogun on the ETW engine or displaying the Sengoku Jidai in general. Something that however wasn't mentioned as a possible period of interest thus far, was the Boshin Sensō and the Meiji Restoration.
The Boshin War was a civil war in Japan that followed the proclamation of the Meiji Tennō that he had assumed full power over the affairs of the country, essentially challenging the authority of the Tokugawa Bafuku that had ruled the country for decades. In the cause of this civil war, the forces supporting the Imperial restoration emerged victorious against the Tokugawa Shogun and those allied to him. Even then, resistance did not end yet, with the Republic of Ezo proclaimed by Tokugawa supporters and later on the Satsuma Rebellion making an armed bids to challenge the authority of Imperial Japan. Ishin: Bakumatsu no Jidai will attempt to recreate this age.
Scope
The mod will encompass the age of Bakumatsu - the final years of the Shogunate, starting in 1853 -, the Boshin War and conclude in the year 1885, 8 years after the last serious attempt to challenge Tokyo's power in the Satsuma Rebellion (mostly for gameplay purposes as to give the conflict a chance to play out). There will almost inevitably be several turns per year due to the rather short amount of time covered in the scope of the mod.
Factions
Currently, the following factions are scheduled to be included for the beginning:
-Japanese Empire
-Tokugawa Bafuku
-Northern Alliance
-Satsuma
-Ryūkyū Kingdom
-Republic of Ezo
-Russian Empire
-French Empire
-British Empire
-United States
-The Netherlands
-Japanese Council Union
-Joseon Dynasty
-Ainu
The Japanese Council Union, an anarcho-socialist faction led by Shūsui Kōtoku, the Satsuma insurgents and the Republic of Ezo will obviously be revolters. The Japanese Empire will for gameplay purposes be depicted as a few provinces minor in Chōshū and Satsuma, the original domains in support of the Meiji Restoration and will start at peace with the Tokugawa Bafuku (there would be no other way for the player to take control of the Imperial forces if they would not be present at the map from the beginning).
Other rebel factions as well as possibly the Qing Dynasty due to the depiction of the Joseon and their tributary relationship to the former will be up for discussion and depiction at a later point in time.
Map
This will obviously need a complete rework. Currently I think the following three theaters would be the most beneficial setup:
-Japan, excluding Hokkaidō
-Hokkaidō, East Siberia, Sakhalin, the Kuril Islands and Kamchatka
-Korea and Manchuria
-If more theaters can be put into the game, Hawaii
Trade theaters will likely include various spots on the Chinese coast as well as Hawaii. The depiction of the French, British, Dutch and American fractions will probably be the most difficult, considering that Europe and the Americas will not be part of the game. Likely this will involve some heavy scripting and tinkering.
Other
Major religions in the mod will be Christianity in its various forms, Animism, Ryukyuan Paganism, State Shintō and Syncretic Shintō, to account for the differences between the nationalist version of Shintō established under the Meiji government and the traditional synthesis of Buddhism and Shintō that existed before.
Progress
As modding can only do so much at the moment, the scope of things that can currently be done is obviously rather limited. Flags of the factions are already in the game and factions are renamed and I am currently in the progress of creating new loading screens. Appropriate quotes for the loading screens are being looked for (sadly the engine does not seem to accept Japanese characters).
Furthermore, while model editing as well as most crucial campaign map related modding is off limits for now, I am nevertheless experimenting with unit values right now to create units for the mod, even though they may not look like their final products yet. Key in this will be the accurate simulation of melee based infantry, artillery and cavalry as well as the tweaking of musket based infantry to account for the changes in 19th century technology in comparison to the 18th century. Naval warfare will be an entirely different matter due to the progress in naval technology towards steamships and is therefor currently being left untouched.
Participate!
If you are interested in the idea and want to help seeing this realized, say so! Anything, from research to graphic design or scripting will be of service!
For now I think this topic can serve as a meta thread to brainstorm about the idea and for general comments and such. So, the stage is yours for now, gentlemen.