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  1. #1

    Default Movement speed for various units

    Does anyone know if it is possible to mod movement speeds for certain units so that lightly armed peltasts the like are noticeably and significantly faster than say heavy infantry?

    It gets kind of annoying when peltasts can't really outrun heavily armored and armed enemies, as in many historical battles that was exactly what they did.

  2. #2
    _Lacedaemonian_'s Avatar Civis
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    Default Re: Movement speed for various units

    Well, in my standard army formations i put peltasts behind my phalanx line in order to pepper the enemy with javelins. Unless i face sparabara it's like throwing feathers to heavier units
    Carpe Noctem.

  3. #3
    RedFox's Avatar When it's done.™
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    Default Re: Movement speed for various units

    For that you will need to modify the specific animation files with Verc's animation editor. (animation such as LIS_Run_01.CAS or similar..) For that you will need to extract the animations, edit speeds and then pack the animations again. Verc's anim editor should be somewhere here in the TWC. Try checking the Total War Eras modding tools forum.

  4. #4

    Default Re: Movement speed for various units

    No easy text editing fix to change how fast a certain unit runs? I don't care if the animation looks weird (or weirder than usual haha), I just want them to move a bit faster.

    I guess it's the same for cavalry eh? I thought some mods had cavalry move a lot faster relative to infantry than vanilla.

  5. #5
    DimeBagHo's Avatar Praeses
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    Default Re: Movement speed for various units

    There are a few speed settings you can use in descr_model_battle_txt without messing with the animations. Take a look at the skeleton lines for the units you want to change. For most skeleton types there are several speeds available like 'fast', 'semi-fast', or 'slow'. I think most of the skirmishing units are set to 'semi-fast' so you could try using 'fast' instead.

    The 'fast' version is really fast though - even light cavalry will take a while to catch up with them.

  6. #6

    Default Re: Movement speed for various units

    Thanks, I'll try it out.

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