I see soooooooooooooooooomany people complaining about the platoon fire ability in modding and general discussion I thought I'd share some experiences I've had with it and let anyone share their tactics for the Elite Inf. units. First of all, I recognize, whether historically accurate or not (I'd honestly not know. I just know the tactical tools the game gives me, not whether they're used correctly in a historical context), Elite Infantry are NOT Line Infantry and are not meant to be used as such. At the same time whenever anyone opens their yap to start running off at the mouth, OMGWTF RANK FIRE COMPLETE PWNZRS NOOBZ PLATOON FIRE GAME IS BROKEN YARRR!!! I get the impression they don't realize this is a game abou TACTICS.
I always set my Guards something like this with a group of Line infantry rearward to support:
Guards: GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
_______GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
______________Line inf: LLLLLLLLLLLLLLLLL
_____________________LLLLLLLLLLLLLLLLL
_____________________LLLLLLLLLLLLLLLLL
Set 2 ranks deep with a wider formation than Line Infantry in EVERY test I've so far conducted in custom battle 1 unit of zero experience Guards WITHOUT the support unit I've shown, will have a numerical advantage of at least 100 troops over 1 zero experience unit of Line Infantry by the time the battle degrades to a melee, because the Line will keep firing into the by now very thinned out center of the Guard unit while the healthy flanks of the Guard unit keeps pouring uninterrupted fire into the clumped together Line unit.
In an actual battle when I have my Line Infantry unit supporting my Guards (Fire at will turned off) by the time the enemy charges, I'll move my supporting Line unit to the center to bolster the hole in the Guard line and usually 1 full rank fire volley is enough to break the charge before they get into melee. It's even worked for me on VH with all the morale bonuses the AI gets at that stage. I always keep an arrangement like this somehwere in my line whether its center, left wing or right wing. The result is a very fast breach in the enemy line that I can quickly exploit with either two units of Line infantry flanking left and right or getting cavalry through the center to charge the backs of units. The AI doesn't always fall for this suckerpunch though which impressed me. One time as I was advancing through the breach the units on opposite ends of the one I'd destroyed formed squares and were taking pot shots at my flanking infantry. By the time they were ready to return fire they'd been seriously degraded and I had to back them up with cavalry.
I think a lot of complaints against platoon fire is people falling victim to the "Siege Tank" spam strategy in strategy games where you just pump out the most of the most expensive unit you can get and expect victory. This game requires a battle plan, not just end of tech tree spam. Between Platoon and Rank Fire, if used tactically, neither is better. Each is a separate tool for a seperate job and at least in my case, when used in conjunction have produced victory on many occasions.
Looking forward reading to your strategies![]()




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