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Thread: Mod Manager 1.5 (fixed download link)

  1. #141
    the_mango55's Avatar Comes Rei Militaris
    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,690

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    LtChambers:an idea for a future release

    How about an integrated loc.pack file manager? Since currently we can only overwrite localization files, right now you still have to manually move files around in the data folder if you have multiple mods that modify files.

    perhaps you could have the localization files stored in a separate folder, and switch them out of the stored loc folder and into the data when you select them. And you could make them bound to the saved profiles, so that if you activate a mod profile it switches not only your script but the localisation files.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  2. #142

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    I get an unhandled exception error too value cannot be null parameter name: patch1.

    ee the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
    Parameter name: path1
    at System.IO.Path.Combine(String path1, String path2)
    at ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Object userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Fra...7/mscorlib.dll
    ----------------------------------------
    ModManager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.2
    CodeBase: file:///C:/Program%20Files%20(x86)/E...ModManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...dows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...em.Drawing.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...essibility.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...figuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...System.Xml.dll
    ----------------------------------------
    Common
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/E...War/Common.DLL
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Thats the error

  3. #143

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by Savako View Post
    I get an unhandled exception error too value cannot be null parameter name: patch1.

    ee the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
    Parameter name: path1
    at System.IO.Path.Combine(String path1, String path2)
    at ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Object userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Fra...7/mscorlib.dll
    ----------------------------------------
    ModManager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.2
    CodeBase: file:///C:/Program%20Files%20(x86)/Empire%20Total%20War/ModManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...dows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...em.Drawing.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...essibility.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...figuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL...System.Xml.dll
    ----------------------------------------
    Common
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Empire%20Total%20War/Common.DLL
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Thats the error
    I'm getting that too!

  4. #144

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    @ Lt. Chambers.
    I feel embarrased but I am totally new in the mod community and trying to familiarize with these tools is not always easy. I made several attempts - I downloaded your mod to the deskdop, to the ETW folder, and finally to the data folder. Neither one seemed to work. I did not quite get how the mod manager gets activated. Would you please help out as if I were an eight year old? Thanks very much. You guys are doing a great job to make this game way better.

  5. #145

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Hmm, are you guys keeping all the files in the archive together, including the .exe.config file and all the dlls? It doesn't matter where you extract them as long as they're together.

  6. #146
    Ordinarius
    Join Date
    Mar 2009
    Location
    Germany
    Posts
    769

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    I have to thank you a lot for your brilliant work! Without your excellent effort, i wouldn't be able to make my mod.

    Thank you very much and +rep of course!

  7. #147
    Nevins's Avatar Semper Gumby
    Civitate

    Join Date
    Aug 2007
    Location
    IL
    Posts
    5,039

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by LtChambers View Post
    Check boxes are only on when non-mod packs are hidden.
    Err, then how do you launch a mod from your manager if I cannot select between multiple mods?

    I have also tried to use your 1.1 utility, but it always crashes at the main loading screen (before all the movies)

  8. #148

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.

    Value cannot be null.
    Parameter name: path1.

    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
    Parameter name: path1
    at System.IO.Path.Combine(String path1, String path2)
    at ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Form.CallShownEvent()
    at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Object userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    This is the error i get when i run modmanager, i am trying to play the warmarons mods, i put all of his mod pack file thingys in the data folder, and i deleted the scripts folder like he suggested

  9. #149
    Tired of TWC Arrogance
    Join Date
    Apr 2006
    Posts
    3,244

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by LtChambers View Post
    Check boxes are only on when non-mod packs are hidden.
    Yes - but then I only get one of the patches in the list - when I know I have several. Why don't they all show up?

  10. #150

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by LtChambers View Post
    Hmm, are you guys keeping all the files in the archive together, including the .exe.config file and all the dlls? It doesn't matter where you extract them as long as they're together.
    I did extract them all. But I do not seem to be able to get the Mod Manager in place. There is no way the program starts working. I am puzzled although I am sure it must be a silly detail which I don't get. In other words, once I have extracted the files, what is the next step that I have top take. Sorry for the inconvenience.

  11. #151
    Ordinarius
    Join Date
    Nov 2006
    Location
    New Jersey
    Posts
    720

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    I get an error too when trying to launch it from the Mod Manager 1.2. I have all files in the same folder.

    Honestly though, is this really necessary? and just used for simplicity sakes? As I'm just manually putting the lines into the user.empire_script.txt.

    just curious, but fabulous work nevertheless

    MP

  12. #152

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Sorry for this silly question,but where I place this one manager,the exe and others files?

  13. #153
    TeutonicKnight's Avatar Miles
    Join Date
    Jun 2008
    Location
    Denver, Colorado, USA
    Posts
    335

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Metenojo, it appears you can run this from it's own folder anywhere on your system. The author should have mentioned that.

    LtChambers, when I attempt to run this little application, I get the following error:

    Could not find a part of the path "C:\Program Files\Steam\steamapps\[name]\empire total war\data".

    However, in my computer, the data folder is located here: "C:\Program Files\Steam\steamapps\common\empire total war\data".

    There does not appear to be an option to edit this. Can you provide details on how to do so?
    "Artillery lends dignity to what might otherwise be a vulgar brawl."

    ~Frederick the Great

  14. #154

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    wheres the download link?
    "...and all the men and women merely players."

  15. #155
    TeutonicKnight's Avatar Miles
    Join Date
    Jun 2008
    Location
    Denver, Colorado, USA
    Posts
    335

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    First post. Click on the SourceForge binary link.
    "Artillery lends dignity to what might otherwise be a vulgar brawl."

    ~Frederick the Great

  16. #156
    Singleton Mosby's Avatar Tiro
    Join Date
    Mar 2009
    Location
    Mosby's Confederacy, Guerilla territory, VA. CSA
    Posts
    231

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    I just downloaded and installed the modmanager.

    Now, when opening I am wondering what I should do with it. I see loads and loads of conflicts but have no idea how to solve them and if I should solve them. The MM also doesn't look like the one in your first post and I have no idea how to activate and deactivate mods.


  17. #157

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Okay, my mod isn't working, I am trying to add a new unit, with a new skin, and I get CTD upon attempting to play a battle, even if I am not using the new unit (which shows up for me to use without any problem).

    I am trying to find out if it is because it has 2 "conflicts"; They are:

    Packed Filepath / Conflicting Pack Files
    db\warscape_animated_lod_tables\warscape_animated_lod / models, patch

    db\warscape_animated_tables\warscape_animated / models, patch

    How do I fix those conflicts? And/or, could they be causing the problem?




    "That war is a terrible thing I agree, but it is not so terrible that we should submit to anything in order to avoid it. For why do we all vaunt our civic equality and liberty of speech and all that we mean by the word freedom, if nothing is more advantageous than peace?" — Polybios, Historiai, IV.31

  18. #158

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by TeutonicKnight View Post
    Could not find a part of the path "C:\Program Files\Steam\steamapps\[name]\empire total war\data".

    However, in my computer, the data folder is located here: "C:\Program Files\Steam\steamapps\common\empire total war\data".

    There does not appear to be an option to edit this. Can you provide details on how to do so?
    Fixed in 1.3. You will be prompted to find your ETW directory.

  19. #159

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by Wolfgang von Zweibrücken View Post
    I am trying to find out if it is because it has 2 "conflicts"; They are:

    Packed Filepath / Conflicting Pack Files
    db\warscape_animated_lod_tables\warscape_animated_lod / models, patch

    db\warscape_animated_tables\warscape_animated / models, patch

    How do I fix those conflicts? And/or, could they be causing the problem?
    A conflict just means that the same file occurs in one or more other pack files. The file could be exactly the same and it would still be a conflict. But I would say some bad modifications to your warscape_animated tables could easily cause a crash.

  20. #160
    Nuxes's Avatar Civis
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    Mar 2009
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    Arkansas
    Posts
    155

    Default Re: Mod Manager 1.3 (w/ conflict detection)

    Two problems:

    First, the mod manager does not seem to save mod priority

    Second, I keep getting this error when I try to launch:

    Spoiler Alert, click show to read: 

    ERROR DETAILS:
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
    Parameter name: path1
       at System.IO.Path.Combine(String path1, String path2)
       at ModManager.ModManagerForm.launchGameButton_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    ModManager
        Assembly Version: 1.0.0.0
        Win32 Version: 1.3
        CodeBase: file:///D:/Program%20Files%20(x86)/steam/steamapps/common/empire%20total%20war/ModManager_1-3/ModManager.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Common
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///D:/Program%20Files%20(x86)/steam/steamapps/common/empire%20total%20war/ModManager_1-3/Common.DLL
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Also, it would be nice if the program would save the path to the ETW folder.
    Last edited by Nuxes; March 29, 2009 at 07:21 PM.


    System: i5 2500k, 8GB DDR3, 5870, Win7 Pro 64, 60GB SSD + 1TB SATA, X-Fi Pro Elite

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