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Thread: Mod Manager 1.5 (fixed download link)

  1. #361

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    So all you do is install mod manager, put all the mod files in their correct destinations, and run the mod manager?

  2. #362

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by Godless Pickle View Post
    So all you do is install mod manager, put all the mod files in their correct destinations, and run the mod manager?
    yeah that should be all.

  3. #363
    ♔GrinningManiac♔'s Avatar Centenarius
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Okay, so a month or two ago, I had a serious problem with Mod Manager which stopped me using mods. I PM'd it's creator for help, and he told me not to PM him, but post here. I post here, NO RESPONSE.

    I stop using Mod Manager, things work again.

    I have a new computer, and I NEED modmanager to work this time, I can't just not use it. And, after installing I.S. again, the same problem springs RIGHT up.


    I'm sick of this, and I'm sick of being ignored. Even if people posted to tell me they hadn't a clue, It at least means I'm being damn well noticed.

    Here is all the information

    Unhandled exception has occured in your application

    Could not load file or assmbly "Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of it's dependencies. The system cannot find the file specified.

    DETAILS:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Object userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    ModManager
    Assembly Version: 1.5.0.0
    Win32 Version: 1.5
    CodeBase: file:///C:/Users/Alasdair/AppData/Local/Temp/Temp1_ModManager_1-5.zip/ModManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  4. #364

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    out of fear of being chased by an irritated mob, I hereby delete my question about checker boxes
    Last edited by Gotlander; May 28, 2009 at 12:33 PM.
    Kein Sieg ohne Krieg...


  5. #365

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    sorry maniac, but i really dont know what the problem could be. wish I could help =/

  6. #366

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    The .exe refuses to load. It just gives the generic "This program has stopped functioning."

    And I just installed the newest .NET framework, so I doubt that is the problem.

    Any help is appreciated.

  7. #367

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by Atlanton View Post
    The .exe refuses to load. It just gives the generic "This program has stopped functioning."

    And I just installed the newest .NET framework, so I doubt that is the problem.

    Any help is appreciated.

    are all of the files for the mod manager in the same place? I made the mistake of moving the common.dll to a seperate folder, and when I did i kept getting the "stopped functioning" message

  8. #368

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Make sure the ModManager folder has these three files in it.

    Common.dll
    ModManager.exe

    ModManager.exe.config

    Although I notice most of the files its complaining about are Windows system files.

  9. #369

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by sqirelmaster View Post
    are all of the files for the mod manager in the same place? I made the mistake of moving the common.dll to a seperate folder, and when I did i kept getting the "stopped functioning" message
    They are all in the same folder.

  10. #370

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    @GrinningManiac- Unistall Empire TW, delete every file (including old mod files which annoyingly do not delete when Empire is uninstalled), reinstall Empire TW, install Mod Manager, install IS. That should do it, and delete the corrupt file thats giving you that error.

  11. #371
    Seraph07's Avatar Semisalis
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Hey here something that threw me for a loop - delete you user.empire and preferences script. I had to reinstall and couldn't figure out why.

  12. #372
    ♔GrinningManiac♔'s Avatar Centenarius
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by Godless Pickle View Post
    @GrinningManiac- Unistall Empire TW, delete every file (including old mod files which annoyingly do not delete when Empire is uninstalled), reinstall Empire TW, install Mod Manager, install IS. That should do it, and delete the corrupt file thats giving you that error.
    I've done that

    Twice

    Sorry, but it dosen't help

  13. #373
    Roderna's Avatar Libertus
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by GrinningManiac View Post
    I've done that

    Twice

    Sorry, but it dosen't help
    also need to delete user.empire_script.txt if u ever use a pack mod~~
    Because it will create an error if the game can't find the mod pack which registered in it~~

  14. #374
    ♔GrinningManiac♔'s Avatar Centenarius
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by Roderna View Post
    also need to delete user.empire_script.txt if u ever use a pack mod~~
    Because it will create an error if the game can't find the mod pack which registered in it~~
    ...So, do I just need to delete the user.empire_script.txt, or do I also need to reinstall?

    Cuz if I need to reinstall, I will not be happy. I probably won't do it, as I've got all the mods I need now, apart from skins and flags. Will they need Modmanager?

  15. #375

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by LtChambers View Post

    Just a question, what's the 1632 mod do? I saw it and I searched for it online, but didn't find anything about it.

  16. #376
    Roderna's Avatar Libertus
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by GrinningManiac View Post
    ...So, do I just need to delete the user.empire_script.txt, or do I also need to reinstall?

    Cuz if I need to reinstall, I will not be happy. I probably won't do it, as I've got all the mods I need now, apart from skins and flags. Will they need Modmanager?
    If u never modify any ETW file,then just delete user.empire_script.txt and run mod manager again if u still want to load any mod......
    If any ETW file been override or changed,try steam->verify integrity of game cache....
    If this can't fix....then....go reinstall...

  17. #377

    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Hi!
    I cant run modmanager. It crashes (I dont see it, after launching .exe only this error shows). Can u help me out?
    Vista 32, coreduo 1.6, Ati x1600, 2gb ram, system fully patched, no anti vir soft

    Description:
    Stopped working
    Nazwa zdarzenia problemu: CLR20r3
    Podpis problemu: 01: modmanager.exe
    Podpis problemu: 02: 1.5.0.0
    Podpis problemu: 03: 49e2987b
    Podpis problemu: 04: System.Drawing
    Podpis problemu: 05: 2.0.0.0
    Podpis problemu: 06: 4889dec2
    Podpis problemu: 07: 7af
    Podpis problemu: 08: 6c
    Podpis problemu: 09: System.ArgumentException
    Wersja systemu operacyjnego: 6.0.6001.2.1.0.256.1
    Identyfikator ustawień regionalnych: 1045

  18. #378
    Nordfeldt's Avatar Civis
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Hi guys do you know what I can do when my game is installed in a different path then the one the mod manager uses? can it be changes? thx in advance
    System specs:
    Intel Core 2 Quad Extreme QX9650 3.0Ghz
    4GB Mushkin DDR2 PC2-1066
    WD Raptor X WD1500AHFD 150GB SATA 16MB 10000RPM
    Western Digital 1 Terabyte HD 7200RPM
    Gainward PCI-E GeForce GTX280 1024MB 2x DVI
    NorthQ NQ-4775-850-flex 850W modular PSU ATX2

  19. #379
    ♔GrinningManiac♔'s Avatar Centenarius
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by Roderna View Post
    If u never modify any ETW file,then just delete user.empire_script.txt and run mod manager again if u still want to load any mod......
    If any ETW file been override or changed,try steam->verify integrity of game cache....
    If this can't fix....then....go reinstall...
    What do you mean by an ETW file? Do you mean I've modded the game, or if I've actually altered an original CA-made file rather than put in Pack files from other mods?

  20. #380
    Roderna's Avatar Libertus
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    Default Re: Mod Manager 1.5 (w/ conflict detection)

    Quote Originally Posted by GrinningManiac View Post
    What do you mean by an ETW file? Do you mean I've modded the game, or if I've actually altered an original CA-made file rather than put in Pack files from other mods?
    Either modify or replace any original game file which created by CA.......
    If u ever did anything above and didn't make a backup,then u need to reinstall.....

    If u only use extend mod pack(Those mods that doesn't require to replace original game file),then
    just simply delete user.empire_script.txt and run mod manager again~~

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