Hrm. It may be related to the German localization. If you browse to the folder:
%APPDATA%\The Creative Assembly\Empire\scripts
Does it exist? Is that where your user file is? Is MM writing the user script there?
Hrm. It may be related to the German localization. If you browse to the folder:
%APPDATA%\The Creative Assembly\Empire\scripts
Does it exist? Is that where your user file is? Is MM writing the user script there?
Thanks for answering.
When I launch from the MM (with the quotation marks automatically appearing) none of the mods load. When I manually remove the quotation marks and save the text file, the mods load next time i start the game (not using MM).
I cannot think of any reason why this would occur. I am using Vista 64 Ultimate.
Is their a way to fix the .NET Framwork problem. I just updated my computer, and it installed the 3.5 .Net
This is what comes up. That error screen with these as details.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ModManager
Assembly Version: 1.4.0.0
Win32 Version: 1.4
CodeBase: file:///C:/Documents%20and%20Settings/Gamer/Desktop/ModManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I tried using Spoiler tags but never found out how to do it. Do I put them b4 the text and then a space, then the same with after the text or?
Also when I download the MM1.4, do I extract the file to like my desktop? or, make a folder?
The MM comes with a file named common.dll, make sure it's in the same folder as MM.
hey i was just wondering if it was possible to disable all mods using this tool, and just play vanilla? because after i install mods i still want to play vanilla occasionally and i just want to keep that option open
or do the mods overwrite files, making vanilla impossible?
It is, and it is where it saves everything, IÄ've tested after reinstall...but weird enough, Empire crashed every time when I wanted to start it after re-install, so I deleted everything that had to do with it (backed it up, tho), and now I'm re-installing again. I read through the Error message this time, and it said that some application is accessing one of the ETW pack files...weird...anyway, Im rust reinstalling once again, and I'll see then wheter a) ETW works and b) MM works...![]()
guys im unticking mod manager files but still cant play
on battle list
OH Geez I think its another one. What was the point of quoting that?
I finally managed to get a mod to work. But, I have the fife and drums mod, but during battle I still hear the original music.
If one mod works why doesn't the other?
Do I have to delete a sound pack that came with the game?? Why would the script read on one mod and not another? As well where does Mod Manager go? Does it run on its own or does it have to be put in a data file like a "mod"?
Any help would be appreiciated!!
TY!! SIr!!!
Last edited by Vishnu; April 08, 2009 at 10:40 AM.
Can anybody answer my questions?
wow, its nice to have a mod manager but no guide to install it, I have 3 files here but it seem like LtChambers was thinking that everybody would be able to install it without explication. - rep
The bright red letters right before the download link were too frightening to read?
Here it is again in black:
Most people will just want to download this first package and extract it wherever as long as you keep all the files in the package together.
LtChambers, it would seem like some mods in my load order are still being loaded when they're disabled. Any idea why this could be?
EDIT: Ah, I suspected as much... it would seem that for a mod to be fully "unloaded", the related line needs to be completely removed from the user.empire_script. It would seem that the manager's current method of adding a # in front of the line doesn't successfully stop the mod from being loaded. Could someone confirm this?
Last edited by Flobulon; April 09, 2009 at 02:43 PM.
I suspect the same thing Flobulon, but it makes little sense because that comment char works fine in the preferences script. Ah, but I notice that they only use at the end of a valid line, never at the beginning of a blank line. I will change to using mac89's profile code for storing the last used mods.
Ok, no worries, was just making sure it wasn't a problem on my end
Keep up the great work