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Thread: Mod Manager 1.5 (fixed download link)

  1. #201

    Default Re: Mod Manager 1.3 (w/ conflict detection)

    Just got it and it asked me for the path, since it couldn't find it. Strange, since it is in the steam folder, anyways I told it the path and it detected the mods and packs just fine, but when I click on launch, I get an unhandled exception saying that the value can't be NULL, parameter name: path1.

    Well it's in german, but maybe it will help. "Der Wert darf nicht NULL sein." means the value must not be NULL.


    Spoiler Alert, click show to read: 

    Informationen über das Aufrufen von JIT-Debuggen
    anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

    ************** Ausnahmetext **************
    System.ArgumentNullException: Der Wert darf nicht NULL sein.
    Parametername: path1
    bei System.IO.Path.Combine(String path1, String path2)
    bei ModManager.ModManagerForm.launchGameButton_Click(Object sender, EventArgs e)
    bei System.Windows.Forms.Control.OnClick(EventArgs e)
    bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    bei System.Windows.Forms.Control.WndProc(Message& m)
    bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
    bei System.Windows.Forms.Button.WndProc(Message& m)
    bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Geladene Assemblys **************
    mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3074 (QFE.050727-3000).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
    ----------------------------------------
    ModManager
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.3.
    CodeBase: file:///C:/Users/Diamond/Desktop/ModManager_1-3/ModManager.exe.
    ----------------------------------------
    System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
    ----------------------------------------
    System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
    ----------------------------------------
    System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
    ----------------------------------------
    System.Configuration
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
    ----------------------------------------
    System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3074 (QFE.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
    ----------------------------------------
    Accessibility
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
    ----------------------------------------
    Common
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///C:/Users/Diamond/Desktop/ModManager_1-3/Common.DLL.
    ----------------------------------------
    mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3074 (QFE.050727-3000).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
    ----------------------------------------
    System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
    ----------------------------------------

    ************** JIT-Debuggen **************
    Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
    Konfigurationsdatei der Anwendung oder des Computers
    (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
    Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

    Zum Beispiel:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
    Ausnahmen an den JIT-Debugger gesendet, der auf dem
    Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
    Last edited by Thunderhit; April 01, 2009 at 10:10 AM.

  2. #202

    Default Re: Mod Manager 1.3 (w/ conflict detection)

    Quote Originally Posted by Thunderhit View Post
    Just got it and it asked me for the path, since it couldn't find it. Strange, since it is in the steam folder, anyways I told it the path and it detected the mods and packs just fine, but when I click on launch, I get an unhandled exception saying that the value can't be NULL, parameter name: path1.

    Well it's in german, but maybe it will help. "Der Wert darf nicht NULL sein." means the value must not be NULL.
    It probably can't find it because the registry keys are in German or some crazy like that. Or maybe the SteamApp numbers for localized versions are different.

    But I fixed the crash. I wasn't using the path the user picked when launching the game, only when finding the mods. I'll release a fixed version tonight, but you should be able to play even with the crash - it writes the script before launching the game, so you can just launch it externally.

  3. #203

    Default Re: Mod Manager 1.3 (w/ conflict detection)

    Edit: found it!
    Last edited by dolph; April 01, 2009 at 02:45 PM. Reason: found what was looking for

  4. #204

    Default Re: Mod Manager 1.3 (w/ conflict detection)

    Uhm, everything looks fine only the check boxes don't appear, am I doing something wrong?
    I read your instructions.

  5. #205

    Default Re: Mod Manager 1.2 (w/ conflict detection)

    Quote Originally Posted by Boeing View Post
    I did actually. I just moved it back to the programs folder so I could fix this problem, but at least no one else will have it now
    Fixed in 1.4.

  6. #206
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Download doesnt work :-(

  7. #207

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    It's possible you have already answered the question, however I didn't find the answer.
    I unzip Mod manager, but the manager doesn't start.
    I get these problems details:

    " Description:
    Stopped working

    Problem signature:
    Problem Event Name: CLR20r3
    Problem Signature 01: modmanager.exe
    Problem Signature 02: 1.4.0.0
    Problem Signature 03: 49d42fda
    Problem Signature 04: System.Drawing
    Problem Signature 05: 2.0.0.0
    Problem Signature 06: 47577e0e
    Problem Signature 07: 7ac
    Problem Signature 08: 70
    Problem Signature 09: System.ArgumentException
    OS Version: 6.0.6001.2.1.0.256.1
    Locale ID: 1033 "


    The files are all together and I use Vista 64 bits. Thank you

  8. #208

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Do you have .NET 2.0? Is that the entire error message?

  9. #209

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Wonderful tool, thanks for creating it!

    A suggestion: At the top of the Mod Manager window, state whether the mods are prioritized in ascending or descending order.

  10. #210

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Quote Originally Posted by LtChambers View Post
    Do you have .NET 2.0? Is that the entire error message?
    Yes, I have .Net 2.0. It's installed by default on my computer and that is the entire message I get. Any ideas?

  11. #211

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Are you able to run other .NET 2.0 programs? Can you run the Pack File Manager?

  12. #212

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Hej

    Guys, download doesn't work

    This file is currently unavailable. Click here to view this projects available releases.
    Anyone has a working link?

  13. #213

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Quote Originally Posted by LtChambers View Post
    Are you able to run other .NET 2.0 programs? Can you run the Pack File Manager?
    Pack File Manager works fine. I've tried older versions of Mod Manager and I have the same problem. the program doesn't want to start

  14. #214
    Laetus
    Join Date
    Apr 2009
    Location
    Zlin, Czechia
    Posts
    1

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Quote Originally Posted by krzysgro View Post
    Hej

    Guys, download doesn't work

    Anyone has a working link?
    Unfortunately, I'm getting the same error message. Any alternative download destinations?

  15. #215

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    I've never heard of so many download problems from SourceForge. If you see "file unavailable" notice that at the top there is the following message:
    Are you having problems with the download? Please use this direct link or try another mirror.

  16. #216

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Can not get modmanager to run.

    I have .NET Framework 1.1 and 3.5 SP1 currently installed when I looked.
    2.0 will not run on vista 64

    Any ideas? Not really a computer savy dude.. lol

    Or perhaps run it through exactly how to run this mod manager

    P.S. DL'd mod manager 1.4 and extracted it, then double clicked the .exe

  17. #217
    Nuxes's Avatar Civis
    Join Date
    Mar 2009
    Location
    Arkansas
    Posts
    155

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Quote Originally Posted by Munchies View Post
    Can not get modmanager to run.

    I have .NET Framework 1.1 and 3.5 SP1 currently installed when I looked.
    2.0 will not run on vista 64

    Any ideas? Not really a computer savy dude.. lol

    Or perhaps run it through exactly how to run this mod manager

    P.S. DL'd mod manager 1.4 and extracted it, then double clicked the .exe
    I have Vista 64 and 1.4 works fine for me. What error does it give when you try to run the exe? BTW, I placed the unzipped mod manager folder in the main Empires folder.


    System: i5 2500k, 8GB DDR3, 5870, Win7 Pro 64, 60GB SSD + 1TB SATA, X-Fi Pro Elite

  18. #218

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Well, I have 3 files: common.dll, ModManager (which is an application file), and ModManager.exe (an xml configuration file).

    I click on the .exe and "Microsoft Visual Studio 2005 Tools for Applications" starts up. If I click on the app file I get a "ModManager has stopped working" message and option to close the program.

    That's it, nothing more I can do.

  19. #219
    LawL_LawL's Avatar Ducenarius
    Join Date
    Dec 2008
    Location
    Vancouver BC Canada
    Posts
    905

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Hi, I just downloaded this so I could use the smoke and effects mod and stuff, but it didnt ato detect empire.exe, and I searched my computer for it but couldnt find it, anyoneknow where empire.exe is?

    EDIT- I just found it, problem is, Mod Manager still doesnt auto detect and it doesnt allow me to manually choose it as Empire as an application doesnt appear in the avaliable list of items from the data folder
    Last edited by LawL_LawL; April 02, 2009 at 11:36 PM.

  20. #220

    Default Re: Mod Manager 1.4 (w/ conflict detection)

    Hello.


    I don't know what's going on now. Earlier i had problem when i tried to launch the game via Mod Menager 1.3.

    Now i have other problem.

    When I want to launch the game by using a Mod Manager

    The game starts but then suddenly I see white screen and information about error.

    It asks me to send and repport or don't do it ;/

    I don't know what should I do.

    Maybe some one could help me? ;/

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