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  1. #1

    Default question on rtw`s rome hardcoded hidden resource

    Is it safe to use rome to define unit recruitment and other things like give a faction a tax bonus in EDB? In vanilla the resource is used for the recruitment of the first cohort legionaries, but I haven`t seen it used for bonuses and such. Theoretically it should work just as well, but I thought to ask first so that I don`t run into some sort of rare, hard to spot ctd later in the game. Like the thing with ship` experience and different levels of ports.

  2. #2

    Default Re: question on rtw`s rome hardcoded hidden resource

    Maybe with a script ? I don't know much about scripting , but maybe if you controll a settlement that has a hidden resource , you could try to add 1000 denarii every turn (or something like that )

    Or a (new/custom-made) building that gives a bonus , but needs a hidden resource to build

    EDIT : I think it should look something like this :

    Spoiler Alert, click show to read: 
    your_building requires factions { romans_brutii, }
    {
    capability
    {
    taxable_income_bonus bonus +5 requires factions { romans_brutii, } and hidden_resource rome
    }
    {
    }
    }
    plugins
    {
    }


    Don't try this , cause there's a fault in this most likely ; it's just an example ..

    You can see that this building requires the romans_brutii , and you need the hidden resource rome .. So this building should be only build-able if you're the brutii , and you control a region that has the 'rome' hidden resource .. It gives a 'taxable_income_bonus bonus +5' ; so a +5 bonus to tax income (normally)
    Last edited by Killerbee; March 21, 2009 at 04:32 AM.

  3. #3
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: question on rtw`s rome hardcoded hidden resource

    rome is fine. I have kept it and used it in most of my mods - mainly because it was my initial belief that this hidden resource needed to be kept in to check for victory conditions (whether that is true or not, especially in later patches or where the Latium province has been removed, I do not know - probably not) but, yes, it's fine to use wherever you wish from all I've seen and done.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  4. #4

    Default Re: question on rtw`s rome hardcoded hidden resource

    Thank you very much! I think I remember you mentioning having issues with using the britain hardcoded resource from BI so I thought it`s best to ask instead of discovering something nasty later.

  5. #5

    Default Re: question on rtw`s rome hardcoded hidden resource

    You can safely totally remove 'rome' in 1.5/1.6, btw.

  6. #6
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: question on rtw`s rome hardcoded hidden resource

    Great.


    Yes, the britain HR has some hard-coded issues.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  7. #7

    Default Re: question on rtw`s rome hardcoded hidden resource

    Ow , you mean removing the resource

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