how to create new db files to make the game recognize them? I constantly get errors...
How did you create that ottomans_personalities and nizam_officers files and how did you add these files to pack???
how to create new db files to make the game recognize them? I constantly get errors...
How did you create that ottomans_personalities and nizam_officers files and how did you add these files to pack???
You can name them as you want, just don't use the default name or you'll have some conflicts with the natives files.
for infos on how to work with the editor go to the relative thread, they're lots of infos there.
The editor work with your windows file system, for exemple my ottomans_personalities was situated in my db\battle_personalities_tables which was in my data folder.how to create new db files to make the game recognize them? I constantly get errors...
I use an exported battle_personalities from the pach.pack, rename it (in windows) then add it to my mod and start working it, like creating rows and deleting others.How did you create that ottomans_personalities and nizam_officers files and how did you add these files to pack???
If you can't open thoses files in your editor, it's probably you don't have the 1.99 version, the oldest version was detecting files format by files, the new one by folders.
Last edited by MrThib; March 20, 2009 at 11:21 AM.
I get errors using the add directory and add file functions... the db files added in this way just won't open in the manager. Only basic packer works but that's teddious. Do anyone know how to fix it?
Have you try to re-download the PFM, the 1.99 was released today (not the same that the 1.9), and you don't have to add directory in the editor, that should be done automaticaly when adding file.
PS: I'm quite sure you don't use the last version... or else you've got some serious bug.
So what am I doing wrong? Thanks.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Well it doesn't work for me, I went over quite a few times. All that I have in there was working before I changed to this format now it doesn't show. Help appreciated.
"When you do something right; it will seem as though you haven't done anything at all." -Space God
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Try downloading MrThib's sample mod and see if that works. If it does, use his .txt file and just copy-paste your list there. It worked for me. For some reason, my script file was not being read, but the one created by MrThib worked.
Err, that worked. I'm looking at it all closely and it still looks the same to me. I'm very confused...
Thanks anyway, but I would really like a reason. I think its best if there is an answer for this instead of everyone having to download MrThib's .txt file.
Still, great tutorial MrThib!
"When you do something right; it will seem as though you haven't done anything at all." -Space God
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@Being Earnest
That's strange.
@Zorgrath
Ok, I assume that the files you put in your folders (not seen in screenshots) only contains the rows that you want to modify?
If yes, have you change the name of this files or are you using the vanilla ones? If using the default names, your files just overwrite the ones from patch.pack and not just the rows you've modded so the game may concider your mod as corrupted and refuse to launch it.
Again:
from Jerome
Edit: You went faster than me on this one... nice it works.Ok. If you were to make a mod which supplies a new file called "db/unit_stats_land_table/unit_stats_land" it would override the one from the CA packs. Yours would be used, the CA one would not. That's file-level overriding, and it's not something that you normally would want to do to the database files (although I imagine it'll be pretty common with data files like tga's and so on).
concerning the txt file I really don't have a clue at all... that seems very strange to me...
Does mine look correct to you, maybe my eyes betray me.
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Hmmm, I'm still missing something... and bribery! :Audible gasp: Shame on you.
"When you do something right; it will seem as though you haven't done anything at all." -Space God
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I really don't get it, what program are you using, notepad? Because if I remember well I've just created a word new doc by right clicking (the new txt wasn't on the list and I was to lazy to search) and renamed it in .txt then open it with the good old default notepad. But even then that don't make any senses to me.
edit: anyway, the mod manager is near so the boring text file editing won't be long.
I used exactly the same method. When I found your text file worked I just cut n pasted my old text in to yours and it works.
Okay I found the .txt document when I went and right click create new .txt... Odd.
"When you do something right; it will seem as though you haven't done anything at all." -Space God
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Not even using MrThib's text file worked for me.
I have to set my pack types to movie in order for them to load at all. As soon as I set them to mod type, even though my user.empire_script.txt contains my mods they do not load.
Are you sure you don't do this?
If yes, have you change the name of this files or are you using the vanilla ones? If using the default names, your files just overwrite the ones from patch.pack and not just the rows you've modded so the game may concider your mod as corrupted and refuse to launch it.
No, mine are named after my mod, the actual table names have been changed to reflect this and only contain the few lines I have changed.
I'll keep messing with it, want to download one of my patch packs and see if it will load for you? I've got a simple one that changes the ranges for muskets.
Please do that. I'm curious about this.
Here yah go, let me know how it goes.
Should be easy to see if it worked, as the ranges for muskets should show at 100 on the unit cards in custom battle setup.
http://rapidshare.com/files/21159476...nges_thib.pack